|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
| ASCII Text | x | ||
| Andreas Bulling, Hans Gellersen, "Toward Mobile Eye-Based Human-Computer Interaction," IEEE Pervasive Computing, vol. 9, no. 4, pp. 8-12, October-December, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/MPRV.2010.86, author = {Andreas Bulling and Hans Gellersen}, title = {Toward Mobile Eye-Based Human-Computer Interaction}, journal ={IEEE Pervasive Computing}, volume = {9}, number = {4}, issn = {1536-1268}, year = {2010}, pages = {8-12}, doi = {http://doi.ieeecomputersociety.org/10.1109/MPRV.2010.86}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Pervasive Computing TI - Toward Mobile Eye-Based Human-Computer Interaction IS - 4 SN - 1536-1268 SP8 EP12 EPD - 8-12 A1 - Andreas Bulling, A1 - Hans Gellersen, PY - 2010 KW - Eye tracking KW - eye-movement analysis KW - human-computer interaction KW - wearable computing VL - 9 JA - IEEE Pervasive Computing ER - | |||
1. R.J.K. Jacob, "What You Look at Is What You Get: Eye Movement Based Interaction Techniques," Proc. SIGCHI Conf. Human Factors in Computing Systems (CHI 90), ACM Press, 1990, pp. 11–18.
2. P. Majaranta and K.-J. Räihä, "Twenty Years of Eye Typing: Systems and Design Issues," Proc. 2002 Symp. Eye Tracking Research and Applications (ETRA 02), ACM Press, 2002, pp. 15–22.
3. H. Drewes, A. De Luca, and A. Schmidt, "Eye-Gaze Interaction for Mobile Phones," Proc. 4th Int'l Conf. Mobile Technology, Applications, and Systems (Mobility 07), ACM Press, 2007, pp. 364–371.
4. A. Bulling, D. Roggen, and G. Tröster, "Wearable EOG Goggles: Seamless Sensing and Context-Awareness in Everyday Environments," J. Ambient Intelligence and Smart Environments, vol. 1, no. 2, 2009, pp. 157–171.
5. H. Manabe and M. Fukumoto, "Full-Time Wearable Headphone Type Gaze Detector," Extended Abstracts of the SIGCHI Conf. Human Factors in Computing Systems (CHI 06), ACM Press, 2006, pp. 1073–1078.
6. M.M. Hayhoe and D.H. Ballard, "Eye Movements in Natural Behavior," Trends in Cognitive Sciences, vol. 9, no. 4, 2005, pp. 188–194.
7. J.B. Pelz et al., "Portable Eyetracking: A Study of Natural Eye Movements," Proc. SPIE, Human Vision and Electronic Imaging V, vol. 3959, SPIE (Int'l Soc. for Optical Eng.), 2000, pp. 566–583.
8. T. Selker, A. Lockerd, and J. Martinez, "Eye-R, a Glasses-Mounted Eye Motion Detection Interface," Extended Abstracts of the SIGCHI Conf. Human Factors in Computing Systems (CHI 01), ACM Press, 2001, pp. 179–180.
9. R. Vertegaal et al., "Designing Attentive Cell Phone Using Wearable Eye-Contact Sensors," Extended Abstracts of the SIGCHI Conf. Human Factors in Computing Systems (CHI 02), ACM Press, 2002, pp. 646–647.
10. C. Dickie et al., "Eyelook: Using Attention to Facilitate Mobile Media Consumption," Proc. 18th Symp. User Interface Software and Technology (UIST 05), ACM Press, 2005, pp. 103–106.
11. R. Biedert et al., "Text 2.0," Extended Abstracts of the SIGCHI Conf. Human Factors in Computing Systems (CHI 10), ACM Press, 2010, pp. 4003–4008.
12. A. Bulling et al., "Robust Recognition of Reading Activity in Transit Using Wearable Electrooculography," Proc. 6th Int'l Conf. Pervasive Computing, LNCS 5013, Springer, 2008, pp. 19–37.
13. S. Zhai, C. Morimoto, and S. Ihde, "Manual and Gaze Input Cascaded (MAGIC) Pointing," Proc. SIGCHI Conf. Human Factors in Computing Systems (CHI 99), ACM Press, 1999, pp. 246–253.
14. M. Kumar, A. Paepcke, and T. Winograd, "EyePoint: Practical Pointing and Selection Using Gaze and Keyboard," Proc. SIGCHI Conf. Human Factors in Computing Systems (CHI 07), ACM Press, 2007, pp. 421–430.
15. E. Miluzzo, T. Wang, and A. Campbell, "Eyephone: Activating Mobile Phones with Your Eyes," Proc. 2nd ACM SIGCOMM Workshop on Networking, Systems, and Applications on Mobile Handhelds (MobiHeld 10), ACM Press, 2010, pp. 15–20.
16. W. Sewell and O. Komogortsev, "Real-Time Eye Gaze Tracking with an Unmodified Commodity Webcam Employing a Neural Network," Extended Abstracts of the SIGCHI Conf. Human Factors in Computing Systems (CHI 10), ACM Press, 2010, pp. 3739–3744.
17. T. Nagamatsu, M. Yamamoto, and H. Sato, "Mobigaze: Development of a Gaze Interface for Handheld Mobile Devices," Extended Abstracts of the SIGCHI Conf. Human Factors in Computing Systems (CHI 10), ACM Press, 2010, pp. 3349–3354.
18. A. Bulling et al., "Eye Movement Analysis for Activity Recognition Using Electrooculography," to be published in IEEE Trans. Pattern Analysis and Machine Intelligence, 2010; http://dx.doi.org/10.1109TPAMI.2010.86.
19. A. Bulling, D. Roggen, and G. Tröster, "What's in the Eyes for Context-Awareness?" to be published in IEEE Pervasive Computing, 2010; http://dx.doi.org/10.1109MPRV.2010.49 (preprint).
20. Y. Ishiguro et al., "Aided Eyes: Eye Activity Sensing for Daily Life," Proc. 1st Augmented Human Int'l Conf. (AH 10), ACM Press, 2010.

