The Community for Technology Leaders
RSS Icon
Subscribe
Issue No.03 - July-September (2010 vol.9)
pp: 28-36
Rafael Ballagas , Nokia Research Center, Palo Alto
Hayes Raffle , Nokia Research Center, Palo Alto
Janet Go , Nokia Research Center, Palo Alto
Glenda Revelle , Joan Ganz Cooney Center
Joseph Kaye , Nokia Research Center, Palo Alto
Morgan Ames , Nokia Research Center, Palo Alto
Hiroshi Horii , Nokia Research Center, Palo Alto
Koichi Mori , Nokia Research Center, Palo Alto
Mirjana Spasojevic , Nokia Research Center, Palo Alto
ABSTRACT
Family Story Play is an interactive book-reading system designed for two-to-four-year-olds that couples videoconferencing with paper books and interactive content to support grandparents reading together with their grandchildren over the Internet. The Story Play system is designed to improve the amount and quality of interaction between children and distant grandparents by shifting interactions from conversation to shared activities. Ethnographic methods provide a rich understanding of current family practices. Findings from this research help the authors articulate the design rationale behind Story Play and express opportunities in a broader design space for family communication.
INDEX TERMS
Video Conferencing, Educational Technologies, Family Communication
CITATION
Rafael Ballagas, Hayes Raffle, Janet Go, Glenda Revelle, Joseph Kaye, Morgan Ames, Hiroshi Horii, Koichi Mori, Mirjana Spasojevic, "Story Time for the 21st Century", IEEE Pervasive Computing, vol.9, no. 3, pp. 28-36, July-September 2010, doi:10.1109/MPRV.2010.45
REFERENCES
1. M. Ames et al., "Making Love in the Network Closet: The Benefits and Work of Home Videochat," Proc. ACM Conf. Computer Supported Cooperative Work, ACM Press, 2010, pp. 145–154.
2. H. Raffle et al., "Family Story Play: Reading with Young Children (and Elmo) over a Distance," Proc. 28th Int'l Conf. Human Factors in Computing Systems (CHI 10), ACM Press, 2010, pp. 1583–1592.
3. J. Gillen, "Moves in the Territory of Literacy? The Telephone Discourse of Three-and Four-Year-Olds," J. Early Childhood Literacy, vol. 2, no. 1, 2002, pp. 21–43.
4. A. Druin, B.B. Bederson, and A. Quinn, "Designing Intergenerational Mobile Storytelling," Proc. 8th Int'l Conf. Interaction Design and Children, ACM Press, 2009, pp. 325–328.
5. S. Yarosh et al., "Developing a Media Space for Remote Synchronous Parent-Child Interaction," Proc. 8th Int'l Conf. Interaction Design and Children, ACM Press, 2009, pp. 97–105.
6. K. Isbister et al., "Helper Agent: Designing an Assistant for Human-Human Interaction in a Virtual Meeting Space," Proc. 18th Int'l Conf. Human Factors in Computing Systems (CHI 00), ACM Press, 2000, pp. 57–64.
7. S. Mol et al., "Added Value of Dialogic Parent-Child Book Readings: A Meta-Analysis," Early Education and Development, vol. 19, no. 1, 2008, pp. 7–26.
8. S. Follmer et al., "Video Play: Playful Interactions in Video Conferencing for Long-Distance Families with Young Children," Proc. 28th Int'l Conf. Extended Abstracts on Human Factors in Computing Systems (CHI 10), ACM Press, 2010, pp. 3397–3402.
5 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool