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It’s Time to Eat! Using Mobile Games to Promote Healthy Eating
July-September 2010 (vol. 9 no. 3)
pp. 21-27
John Pollak, Cornell University
Geri Gay, Cornell University
Sahara Byrne, Cornell University
Emily Wagner, Cornell University
Daniela Retelny, Cornell University
Lee Humphreys, Cornell University
It's never been more important to teach youth the importance of healthy eating habits. Time to Eat, a mobile-phone-based game, motivates children to practice healthy eating habits by letting them care for a virtual pet. Players send the pet photos of the food they consume throughout the day; the food's healthiness determines the game's outcome. An examination of the game's design provides insight into the potential of deploying health games on mobile phones.

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Index Terms:
mobile applications, computer applications, social and behavioral sciences, computer applications, health, life and medical sciences, computer applications, pervasive computing
John Pollak, Geri Gay, Sahara Byrne, Emily Wagner, Daniela Retelny, Lee Humphreys, "It’s Time to Eat! Using Mobile Games to Promote Healthy Eating," IEEE Pervasive Computing, vol. 9, no. 3, pp. 21-27, July-Sept. 2010, doi:10.1109/MPRV.2010.41
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