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Issue No.02 - April-June (2010 vol.9)
pp: 72-76
Alessio Malizia , Universidad Carlos III de Madrid
Paloma Diaz , Universidad Carlos III de Madrid
Andrea Bellucci , Universidad Carlos III de Madrid
ABSTRACT
Large display surfaces are more and more becoming a medium for supporting our daily activities: communication and collaboration, entertainment, daily life, working, and learning, A pervasive and human-centric approach to human-display interaction will be an important research trend for the years to come, as demonstrated by the efforts of both industry and academia in developing novel remote interfaces and interaction techniques.
INDEX TERMS
human-display interaction, post-WIMP interaction, remote interfaces
CITATION
Alessio Malizia, Paloma Diaz, Andrea Bellucci, "Human-Display Interaction Technology: Emerging Remote Interfaces for Pervasive Display Environments", IEEE Pervasive Computing, vol.9, no. 2, pp. 72-76, April-June 2010, doi:10.1109/MPRV.2010.30
REFERENCES
1. S. Borkowski, J. Letessier, and J. Crowley, "Spatial Control of Interactive Surfaces in an Augmented Environment," Proc. European Conf. Human Computer Interaction (EHCI 04), LNCS 3425, Springer, 2004, pp. 228–244.
2. T.S. Saponas et al., "Enabling Always-Available Input with Muscle-Computer Interfaces," Proc. 22nd Ann. ACM Symp. User Interface Software and Technology (UIST 09), ACM Press, 2009, pp. 167–176.
3. S. Mollman, "Wii + Second Life = New Training Simulator," Wired On-Line, 2007; www.wired.com/gadgets/miscellaneous/news/ 2007/07wiimote.
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