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Scaling Virtual Worlds with a Physical Metaphor
July-September 2009 (vol. 8 no. 3)
pp. 50-54
Daniel Horn, Stanford University
Ewen Cheslack-Postava, Stanford University
Tahir Azim, Stanford University
Michael J. Freedman, Princeton University
Philip Levis, Stanford University
Online virtual worlds have long been an anticipated medium for digital communications. They provide a compelling substrate for shared, networked environments where people can communicate, shop, socialize, collaborate, and learn. However, today's systems fall short of their imagined potential. The Meru project is designing and implementing an architecture for virtual worlds of the future. Our key insight is that a virtual model of the real world is a comfortable metaphor which addresses a wide range of issues including security, scalability, and federation. This symmetry between real and virtual worlds also permits a natural interaction between the two.

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Index Terms:
networks, distributed computing, computer graphics, pervasive computing, IEEE, virtual world, cross-reality
Daniel Horn, Ewen Cheslack-Postava, Tahir Azim, Michael J. Freedman, Philip Levis, "Scaling Virtual Worlds with a Physical Metaphor," IEEE Pervasive Computing, vol. 8, no. 3, pp. 50-54, July-Sept. 2009, doi:10.1109/MPRV.2009.54
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