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Issue No.03 - July-September (2009 vol.8)
pp: 42-49
Wayne Piekarski , University of South Australia
Through-walls collaboration lets users in the field work in real time with users indoors. The users in the field have first-hand knowledge and context of the current problem, whereas the indoor users have access to reference materials, a global picture, and more advanced technology. This article presents the overall concept and the following working projects: Hand of God, tabletop collaboration technologies, distributive VR/AR, remote active tangible interactions, mobile AR X-ray vision, and input devices for wearable computers.
pervasive computing, cross-reality, computer-supported cooperative work, augmented reality, ubiquitous computing
Wayne Piekarski, "Through-Walls Collaboration", IEEE Pervasive Computing, vol.8, no. 3, pp. 42-49, July-September 2009, doi:10.1109/MPRV.2009.59
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