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July-September 2009 (vol. 8 no. 3)
pp. 14-15
Joseph A. Paradiso, Massachusetts Institute of Technology Media Lab
James A. Landay, University of Washington
In this article, we define cross-reality as the union between ubiquitous sensor/actuator networks and shared online virtual worlds—a place where collective human perception meets the machines' view of pervasive computing. We describe how five of the articles in this issue expand on aspects of this theme.
Index Terms:
cross-reality, augmented reality, mixed reality, sensor networks, virtual worlds, ieee, pervasive computing
Citation:
Joseph A. Paradiso, James A. Landay, "Guest Editors' Introduction: Cross-Reality Environments," IEEE Pervasive Computing, vol. 8, no. 3, pp. 14-15, July-Sept. 2009, doi:10.1109/MPRV.2009.47
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