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Issue No.04 - October-December (2008 vol.7)
pp: 52-57
Nuno Otero , University of Minho
Shahram Izadi , Microsoft Research
Richard Harper , Microsoft Research
ABSTRACT
Instant Places is an investigation into the role of Bluetooth presence and naming as techniques for situated interaction around public displays. The authors' utilization of Bluetooth naming extends beyond identity representation, introducing the use of a simple instruction mechanism in which the system can recognize parts of the Bluetooth device name as explicit instructions to trigger the generation of pervasive content on situated displays. The study specifically addresses the suitability of these techniques and the type of social practices that emerges from their availability in a real setting. The results of the study, which involved the deployment of a fully functional prototype in a bar for several weeks, suggest that, despite their simplicity, these techniques were effective in their ability to sustain situated interaction around a public display and were easily and creatively appropriated for new forms of social practices.
INDEX TERMS
situated interaction, displays, Bluetooth, presence, user-generated content
CITATION
Nuno Otero, Shahram Izadi, Richard Harper, "Instant Places: Using Bluetooth for Situated Interaction in Public Displays", IEEE Pervasive Computing, vol.7, no. 4, pp. 52-57, October-December 2008, doi:10.1109/MPRV.2008.74
REFERENCES
1. L.A. Suchman, Plans and Situated Actions: The Problem of Human-Machine Communication, Cambridge Univ. Press, 1987.
2. S.R. Harrison and P. Dourish, "Re-Place-Ing Space: The Roles of Place and Space in Collaborative Systems," Proc. 1996 ACM Conf. Computer Supported Cooperative Work (CSCW 96), ACM Press, 1996, pp. 67–76.
3. T. Kindberg and T. Jones, "Merolyn the Phone: A Study of Bluetooth Naming Practices," 9th Int'l Conf. Ubiquitous Computing, LNCS 4717, Springer-Verlag, 2007, pp. 318–335.
4. P. Sengers and B. Gaver, "Staying Open to Interpretation: Engaging Multiple Meanings in Design and Evaluation," Proc. 6th Conf. Designing Interactive Systems, ACM Press, 2006, pp. 99–108.
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