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| Johnny Chung Lee, "Hacking the Nintendo Wii Remote," IEEE Pervasive Computing, vol. 7, no. 3, pp. 39-45, July-September, 2008. | |||
| BibTex | x | ||
| @article{ 10.1109/MPRV.2008.53, author = {Johnny Chung Lee}, title = {Hacking the Nintendo Wii Remote}, journal ={IEEE Pervasive Computing}, volume = {7}, number = {3}, issn = {1536-1268}, year = {2008}, pages = {39-45}, doi = {http://doi.ieeecomputersociety.org/10.1109/MPRV.2008.53}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Pervasive Computing TI - Hacking the Nintendo Wii Remote IS - 3 SN - 1536-1268 SP39 EP45 EPD - 39-45 A1 - Johnny Chung Lee, PY - 2008 KW - human interface KW - input KW - controller KW - computer vision KW - interactive whiteboard KW - head tracking KW - desktop virtual reality KW - spatial augmented reality KW - infrared tracking KW - Wii remote VL - 7 JA - IEEE Pervasive Computing ER - | |||
1. Nintendo, Consolidated Financial Highlights,24 Jan. 2008, www.nintendo.co.jp/ir/pdf/2008080124e.pdf .
2. Managed Library for Nintendo's Wiimote, blog, http://blogs.msdn.com/coding4fun/archive/ 2007/03/141879033.aspx.
3. B.D. Allen, G. Bishop, and G. Welch, "Tracking: Beyond 15 Minutes of Thought," Proc. 28th Ann. Conf. Computer Graphics and Interactive Techniques (Siggraph 01), ACM Press, 2001, www.cs.unc.edu/~tracker/media/pdfSIGGRAPH2001_CoursePack_11.pdf .
4. E.W. Weisstein, "Homography," Math-World—A Wolfram Web Resource, http://mathworld.wolfram.comHomography.html .
5. R. Raskar, G. Welch, and K.-L. Low, "Shader Lamps: Animating Real Objects with Image-Based Illumination," Proc. Eurographics Workshop on Rendering, Springer, 2001, pp. 89–102.
6. R. Hartley and A. Zisserman, Multiple View Geometry in Computer Vision, Cambridge Univ. Press, 2003.

