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| Danna Voth, "Evolutions in Gaming," IEEE Pervasive Computing, vol. 6, no. 2, pp. 7-10, April-June, 2007. | |||
| BibTex | x | ||
| @article{ 10.1109/MPRV.2007.29, author = {Danna Voth}, title = {Evolutions in Gaming}, journal ={IEEE Pervasive Computing}, volume = {6}, number = {2}, issn = {1536-1268}, year = {2007}, pages = {7-10}, doi = {http://doi.ieeecomputersociety.org/10.1109/MPRV.2007.29}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Pervasive Computing TI - Evolutions in Gaming IS - 2 SN - 1536-1268 SP7 EP10 EPD - 7-10 A1 - Danna Voth, PY - 2007 KW - games KW - game consoles KW - Wii KW - Xbox 360 KW - PlayStation 3 VL - 6 JA - IEEE Pervasive Computing ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MPRV.2007.29
Game consoles are encroaching on PC territory, says Mark Claypool, associate professor in the computer science department at Wooster Polytechnic Institute. "now they have hard drives, main memory, a programmable processor, a big graphics card, and networking." While game consoles aren't upgraded as often as PCs are--the last upgrades were four and five years ago--the most recent upgrades share the common denominator of "more": more power, better graphics, and more connections with other players. Last year's releases from the big three in gaming consoles - Microsoft's Xbox 360, Nintendo's Wii, and Sony's PlayStation 3-represent an evolution in both technology and purpose, expanding game play and its applications.
Index Terms:
games, game consoles, Wii, Xbox 360, PlayStation 3
Citation:
Danna Voth, "Evolutions in Gaming," IEEE Pervasive Computing, vol. 6, no. 2, pp. 7-10, April-June 2007, doi:10.1109/MPRV.2007.29
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