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Prototypes in Pervasive Computing
October-December 2005 (vol. 4 no. 4)
pp. 78-80
Marc B?hlen, The MediaRobotics Lab, University at Buffalo
Jesse Fabian, The MediaRobotics Lab, University at Buffalo
Dirk Pfeifer, The MediaRobotics Lab, University at Buffalo
Jt Rinker, The MediaRobotics Lab, University at Buffalo
Bj? Hartmann, Stanford University HCI Group
Scott R. Klemmer, Stanford University HCI Group
Michael Bernstein, Stanford University HCI Group
Seng Loke, Caulfield School of Information Technology, Monash University
Sea Ling, Caulfield School of Information Technology, Monash University
The four entries in this month's Works in Progress department span different aspects of prototype building for pervasive computing.

PERVASIVE COMPUTING FOR ROAD TRIPS

Marc Böhlen, Jesse Fabian, Dirk Pfeifer, and JT Rinker
This entry discusses ongoing student projects exploring pervasive computing in automotive environments.

D.TOOLS: INTEGRATED PROTOTYPING FOR PHYSICAL INTERACTION DESIGN

Björn Hartmann, Scott R. Klemmer, and Michael Bernstein
This entry is developing a rapid prototyping environment that combines both form and function.

DESIGN PATTERNS FOR RECOGNIZING SITUATIONS

Seng Loke
This entry explores the challenges of recognizing situations and recurring contextual information.

RAPIDLY PROTOTYPING DEVICE ECOLOGY INTERACTIONS

Sea Ling
This entry investigates approaches to expressing high-level workflow paradigms for device interactions.

This department is part of a special issue on rapid prototyping.

Index Terms:
rapid prototyping, automobiles, interactive prototypes, design patterns, device ecologies
Citation:
Marc B?hlen, Jesse Fabian, Dirk Pfeifer, Jt Rinker, Bj? Hartmann, Scott R. Klemmer, Michael Bernstein, Seng Loke, Sea Ling, "Prototypes in Pervasive Computing," IEEE Pervasive Computing, vol. 4, no. 4, pp. 78-80, Oct.-Dec. 2005, doi:10.1109/MPRV.2005.86
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