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Prototypes and Paratypes: Designing Mobile and Ubiquitous Computing Applications
October-December 2005 (vol. 4 no. 4)
pp. 67-73
Gregory D. Abowd, Georgia Institute of Technology
Gillian R. Hayes, Georgia Institute of Technology
Giovanni Iachello, Georgia Institute of Technology
Julie A. Kientz, Georgia Institute of Technology
Shwetak N. Patel, Georgia Institute of Technology
Molly M. Stevens, Georgia Institute of Technology
Khai N. Truong, University of Toronto
User-centered design has long made use of physical, contextual, and functional prototyping techniques. Combining these techniques to generate compound prototypes and situated experience prototypes, or "paratypes," can be particularly useful for mobile and ubiquitous computing applications prior to full-scale development and deployment efforts.

This article is part of a special issue on rapid prototyping.

Index Terms:
HCI, user-centered design, rapid prototyping, paratypes
Citation:
Gregory D. Abowd, Gillian R. Hayes, Giovanni Iachello, Julie A. Kientz, Shwetak N. Patel, Molly M. Stevens, Khai N. Truong, "Prototypes and Paratypes: Designing Mobile and Ubiquitous Computing Applications," IEEE Pervasive Computing, vol. 4, no. 4, pp. 67-73, Oct.-Dec. 2005, doi:10.1109/MPRV.2005.83
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