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Prototypes in the Wild: Lessons from Three Ubicomp Systems
October-December 2005 (vol. 4 no. 4)
pp. 51-57
Scott Carter, UC Berkeley
Jennifer Mankoff, Carnegie Mellon University
The study of ubiquitous computing is concerned with enabling a future in which the most useful ubicomp applications are feasible to build and pleasing to use. But what is useful? What is usable? What do people actually need? Ubicomp application developers are only beginning to answer these questions, partly because ubicomp systems are more difficult to evaluate than desktop applications. A case study of three ubicomp systems that were evaluated at multiple design stages provides a better understanding of how ubicomp evaluation techniques should evolve.

This article is part of a special issue on rapid prototyping.

Index Terms:
prototyping, evaluation, methodology
Citation:
Scott Carter, Jennifer Mankoff, "Prototypes in the Wild: Lessons from Three Ubicomp Systems," IEEE Pervasive Computing, vol. 4, no. 4, pp. 51-57, Oct.-Dec. 2005, doi:10.1109/MPRV.2005.84
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