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The Webkit Tangible User Interface: A Case Study of Iterative Prototyping
October-December 2005 (vol. 4 no. 4)
pp. 35-41
Mark Stringer, University of Sussex
Jennifer A. Rode, University of California, Irvine
Eleanor F. Toye, Framfab UK
Alan F. Blackwell, University of Cambridge
Amanda R. Simpson, University of Central England
Rapid prototyping helps designers explore issues such as form factors and the relationship between the technology and the social environment in which it will be used. This case study provides examples of good design practice for iterative design of tangible user interfaces. Furthermore, the curriculum-focused design approach demonstrates how it's sometimes necessary to design both the technology and the social context of use.

This article is part of a special issue on rapid prototyping.

Index Terms:
iterative design, prototyping, tangible user interfaces, computers and education, curriculum-focused design
Citation:
Mark Stringer, Jennifer A. Rode, Eleanor F. Toye, Alan F. Blackwell, Amanda R. Simpson, "The Webkit Tangible User Interface: A Case Study of Iterative Prototyping," IEEE Pervasive Computing, vol. 4, no. 4, pp. 35-41, Oct.-Dec. 2005, doi:10.1109/MPRV.2005.89
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