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Issue No.01 - January-March (2004 vol.3)
pp: 35-37
Nuno Correia , New University of Lisbon
Lu? Romero , New University of Lisbon
Jorge Santiago , New University of Lisbon
Kalle Jegers , Ume?times; University, Sweden
Mikael Wiberg , Ume?times; University, Sweden
Eric Paulos , Intel Research
Robert Wechsler , Palindrome Inter.media Performance Group
Frieder Weiss , Palindrome Inter.media Performance Group
Duncan McCaffery , Lancaster University, UK
Joe Finney , Lancaster University, UK
Stefan Schmid , Lancaster University, UK
Andrew Scott , Lancaster University, UK
Simon Lock , Lancaster University, UK
Jennifer G. Sheridan , Lancaster University, UK
Adam T. Lindsay , Lancaster University, UK
Stewart Kember , Lancaster University, UK
Peter Phillips , Lancaster University, UK
Jen Allanson , Liverpool John Moores University
ABSTRACT
<p>For this issue's Works in Progress, we have six abstracts in the areas of pervasive gaming, interactive entertainment, and interpersonal interactions. Three of the abstracts cover gaming systems that combine physical and virtual environments. These discuss new development frameworks and toolkits, analyze how users interact in gaming environments, and evaluate new technology for these environments. Two abstracts discuss interactive digital art: a system that observes and interacts with dancers and a methodology, and a toolkit for designing new digital art systems. The final abstract describes a system for helping individuals better understand the subtle interactions that they have with the people around them ("familiar strangers").</p>
INDEX TERMS
pervasive gaming, hypermedia entertainment, interactive dance, pervasive urban computing, multiplayer gaming, digital installation art
CITATION
Nuno Correia, Lu? Romero, Jorge Santiago, Kalle Jegers, Mikael Wiberg, Eric Paulos, Robert Wechsler, Frieder Weiss, Duncan McCaffery, Joe Finney, Stefan Schmid, Andrew Scott, Simon Lock, Jennifer G. Sheridan, Adam T. Lindsay, Stewart Kember, Peter Phillips, Jen Allanson, "Gaming, Fine Art, and Familiar Strangers", IEEE Pervasive Computing, vol.3, no. 1, pp. 35-37, January-March 2004, doi:10.1109/MPRV.2004.1269129
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