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| Nuno Correia, Lu? Romero, Jorge Santiago, Kalle Jegers, Mikael Wiberg, Eric Paulos, Robert Wechsler, Frieder Weiss, Duncan McCaffery, Joe Finney, Stefan Schmid, Andrew Scott, Simon Lock, Jennifer G. Sheridan, Adam T. Lindsay, Stewart Kember, Peter Phillips, Jen Allanson, "Gaming, Fine Art, and Familiar Strangers," IEEE Pervasive Computing, vol. 3, no. 1, pp. 35-37, January-March, 2004. | |||
| BibTex | x | ||
| @article{ 10.1109/MPRV.2004.1269129, author = {Nuno Correia and Lu? Romero and Jorge Santiago and Kalle Jegers and Mikael Wiberg and Eric Paulos and Robert Wechsler and Frieder Weiss and Duncan McCaffery and Joe Finney and Stefan Schmid and Andrew Scott and Simon Lock and Jennifer G. Sheridan and Adam T. Lindsay and Stewart Kember and Peter Phillips and Jen Allanson}, title = {Gaming, Fine Art, and Familiar Strangers}, journal ={IEEE Pervasive Computing}, volume = {3}, number = {1}, issn = {1536-1268}, year = {2004}, pages = {35-37}, doi = {http://doi.ieeecomputersociety.org/10.1109/MPRV.2004.1269129}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Pervasive Computing TI - Gaming, Fine Art, and Familiar Strangers IS - 1 SN - 1536-1268 SP35 EP37 EPD - 35-37 A1 - Nuno Correia, A1 - Lu? Romero, A1 - Jorge Santiago, A1 - Kalle Jegers, A1 - Mikael Wiberg, A1 - Eric Paulos, A1 - Robert Wechsler, A1 - Frieder Weiss, A1 - Duncan McCaffery, A1 - Joe Finney, A1 - Stefan Schmid, A1 - Andrew Scott, A1 - Simon Lock, A1 - Jennifer G. Sheridan, A1 - Adam T. Lindsay, A1 - Stewart Kember, A1 - Peter Phillips, A1 - Jen Allanson, PY - 2004 KW - pervasive gaming KW - hypermedia entertainment KW - interactive dance KW - pervasive urban computing KW - multiplayer gaming KW - digital installation art VL - 3 JA - IEEE Pervasive Computing ER - | |||
For this issue's Works in Progress, we have six abstracts in the areas of pervasive gaming, interactive entertainment, and interpersonal interactions. Three of the abstracts cover gaming systems that combine physical and virtual environments. These discuss new development frameworks and toolkits, analyze how users interact in gaming environments, and evaluate new technology for these environments. Two abstracts discuss interactive digital art: a system that observes and interacts with dancers and a methodology, and a toolkit for designing new digital art systems. The final abstract describes a system for helping individuals better understand the subtle interactions that they have with the people around them ("familiar strangers").
Index Terms:
pervasive gaming, hypermedia entertainment, interactive dance, pervasive urban computing, multiplayer gaming, digital installation art
Citation:
Nuno Correia, Lu? Romero, Jorge Santiago, Kalle Jegers, Mikael Wiberg, Eric Paulos, Robert Wechsler, Frieder Weiss, Duncan McCaffery, Joe Finney, Stefan Schmid, Andrew Scott, Simon Lock, Jennifer G. Sheridan, Adam T. Lindsay, Stewart Kember, Peter Phillips, Jen Allanson, "Gaming, Fine Art, and Familiar Strangers," IEEE Pervasive Computing, vol. 3, no. 1, pp. 35-37, Jan.-March 2004, doi:10.1109/MPRV.2004.1269129
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