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| Maribeth Gandy, David Ross, Thad E. Starner, "Universal Design: Lessons for Wearable Computing," IEEE Pervasive Computing, vol. 2, no. 3, pp. 19-23, July-September, 2003. | |||
| BibTex | x | ||
| @article{ 10.1109/MPRV.2003.1228523, author = {Maribeth Gandy and David Ross and Thad E. Starner}, title = {Universal Design: Lessons for Wearable Computing}, journal ={IEEE Pervasive Computing}, volume = {2}, number = {3}, issn = {1536-1268}, year = {2003}, pages = {19-23}, doi = {http://doi.ieeecomputersociety.org/10.1109/MPRV.2003.1228523}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Pervasive Computing TI - Universal Design: Lessons for Wearable Computing IS - 3 SN - 1536-1268 SP19 EP23 EPD - 19-23 A1 - Maribeth Gandy, A1 - David Ross, A1 - Thad E. Starner, PY - 2003 KW - wearable computing KW - universal design KW - technology for the disabled VL - 2 JA - IEEE Pervasive Computing ER - | |||
The concept of universal design attempts to create products that are as usable as possible by as many people as possible, regardless of age, ability, or situation. These designs more accessible to people with disabilities and more usable and functional for all users. The practice of universal design has resulted in many products originally intended for the disabled population that benefit everyone. Current efforts are underway to create enabling technology for wearable computers.
Index Terms:
wearable computing, universal design, technology for the disabled
Citation:
Maribeth Gandy, David Ross, Thad E. Starner, "Universal Design: Lessons for Wearable Computing," IEEE Pervasive Computing, vol. 2, no. 3, pp. 19-23, July-Sept. 2003, doi:10.1109/MPRV.2003.1228523
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