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Issue No.04 - October-December (2002 vol.1)
pp: 2,3
ABSTRACT
Experience over the past decade has shown that wearable computers can be especially valuable in situations where a mobile user is engaged in tasks such as vehicle maintenance, bridge inspection, or aircraft inspection. Thus, wearable computers have established their first foothold in such industrial applications, where hands-free computer operation provides a compelling advantage. User comfort is a critical design consideration for success in these applications. The key to user comfort is creating small, lightweight, body-conforming designs with long battery life. Unfortunately, this typically means substantially sacrificing computing power. Consequently, a wearable computer typically has less memory, CPU speed, and disk capacity than a desktop or laptop of the same vintage. This limitation in computing power makes augmented reality (AR) one of the most challenging yet intriguing uses of wearable computers.
INDEX TERMS
Wearable computers, Pervasive computing, Military computing, Virtual reality, Application software, Computer interfaces, Linux, User interfaces, Wireless personal area networks
CITATION
"Wearable computing: is it just hype? [From the Editor in Chief]", IEEE Pervasive Computing, vol.1, no. 4, pp. 2,3, October-December 2002, doi:10.1109/MPRV.2002.1158271
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