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Issue No.01 - January-March (2002 vol.1)
pp: 14,15,16,17,18
Pervasive or ubiquitous computing requires the integration of multiple technologies, including software, hardware and human-computer interaction (HCI). To prepare students for this new paradigm in computing, we need multi-disciplinary academic programs and courses. Furthermore, real-world design projects, design processes and team experiences must play a primary role. The course "Rapid Prototyping of Computing Systems" at Carnegie Mellon University (CMU) combines all these elements in a single innovative course offered in multiple departments at CMU. Students learn topics in multiple disciplines and complete an industry-driven, team-based project using a well-defined design process. Although the course prepares students for a wide range of computing applications, the topics and projects focus on pervasive computing.
mobile computing, software prototyping, computer science education, educational courses, computing applications, computing systems, rapid prototyping, pervasive computing, ubiquitous computing, human-computer interaction, computing paradigm, multi-disciplinary academic course, design projects, design processes, team experiences, Carnegie Mellon University, industry-driven team-based project, students, Prototypes, Pervasive computing, Design engineering, Springs, Computer science, Educational technology, Educational programs, Wearable computers, Process design, Computer applications
"Rapid prototyping of computing systems", IEEE Pervasive Computing, vol.1, no. 1, pp. 14,15,16,17,18, January-March 2002, doi:10.1109/MPRV.2002.993140
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