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Rapid prototyping of computing systems
January-March 2002 (vol. 1 no. 1)
pp. 14,15,16,17,18
Pervasive or ubiquitous computing requires the integration of multiple technologies, including software, hardware and human-computer interaction (HCI). To prepare students for this new paradigm in computing, we need multi-disciplinary academic programs and courses. Furthermore, real-world design projects, design processes and team experiences must play a primary role. The course "Rapid Prototyping of Computing Systems" at Carnegie Mellon University (CMU) combines all these elements in a single innovative course offered in multiple departments at CMU. Students learn topics in multiple disciplines and complete an industry-driven, team-based project using a well-defined design process. Although the course prepares students for a wide range of computing applications, the topics and projects focus on pervasive computing.
Index Terms:
mobile computing,software prototyping,computer science education,educational courses,computing applications,computing systems,rapid prototyping,pervasive computing,ubiquitous computing,human-computer interaction,computing paradigm,multi-disciplinary academic course,design projects,design processes,team experiences,Carnegie Mellon University,industry-driven team-based project,students,Prototypes,Pervasive computing,Design engineering,Springs,Computer science,Educational technology,Educational programs,Wearable computers,Process design,Computer applications
"Rapid prototyping of computing systems," IEEE Pervasive Computing, vol. 1, no. 1, pp. 14,15,16,17,18, Jan.-March 2002, doi:10.1109/MPRV.2002.993140
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