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Issue No.02 - April-June (2012 vol.19)
pp: 4-10
Zhengyou Zhang , Microsoft Research
ABSTRACT
<p>Recent advances in 3D depth cameras such as Microsoft Kinect sensors (<url>www.xbox.com/en-US/kinect</url>) have created many opportunities for multimedia computing. The Kinect sensor lets the computer directly sense the third dimension (depth) of the players and the environment. It also understands when users talk, knows who they are when they walk up to it, and can interpret their movements and translate them into a format that developers can use to build new experiences. While the Kinect sensor incorporates several advanced sensing hardware, this article focuses on the vision aspect of the Kinect sensor and its impact beyond the gaming industry.</p>
INDEX TERMS
multimedia, Microsoft Kinect, human-computer interaction, motion capture, computer vision
CITATION
Zhengyou Zhang, "Microsoft Kinect Sensor and Its Effect", IEEE MultiMedia, vol.19, no. 2, pp. 4-10, April-June 2012, doi:10.1109/MMUL.2012.24
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