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| Zhengyou Zhang, "Microsoft Kinect Sensor and Its Effect," IEEE Multimedia, vol. 19, no. 2, pp. 4-10, April-June, 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/MMUL.2012.24, author = {Zhengyou Zhang}, title = {Microsoft Kinect Sensor and Its Effect}, journal ={IEEE Multimedia}, volume = {19}, number = {2}, issn = {1070-986X}, year = {2012}, pages = {4-10}, doi = {http://doi.ieeecomputersociety.org/10.1109/MMUL.2012.24}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Multimedia TI - Microsoft Kinect Sensor and Its Effect IS - 2 SN - 1070-986X SP4 EP10 EPD - 4-10 A1 - Zhengyou Zhang, PY - 2012 KW - multimedia KW - Microsoft Kinect KW - human-computer interaction KW - motion capture KW - computer vision VL - 19 JA - IEEE Multimedia ER - | |||
Recent advances in 3D depth cameras such as Microsoft Kinect sensors (
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