The Community for Technology Leaders
RSS Icon
Subscribe
Issue No.04 - October-December (2010 vol.17)
pp: 70-79
Ole-Ivar Holthe , Geelix Foundation
ABSTRACT
This article describes a framework for high-performance Web 3.0 computer game experiences. The framework is designed to facilitate multimedia for Web browsers, heads-up displays, 3D authoring, and remote play.
INDEX TERMS
Web 3.0, computer games, video games, multimedia, game development, multiplayer games, in-game displays, GPU programming, Web browser plug-ins, graphics and multimedia
CITATION
Ole-Ivar Holthe, "A Multimedia Presentation Framework for Web 3.0 Computer Game Experiences", IEEE MultiMedia, vol.17, no. 4, pp. 70-79, October-December 2010, doi:10.1109/MMUL.2010.71
REFERENCES
1. O. Holthe and L. R⊘nningen, "GX: Web Browser Plug-In for GPU-Based Video Effects," Proc. IEEE Consumer Comm. and Networking Conf., IEEE Press, 2008, pp. 1025-1029.
2. O. Holthe and L. R⊘nningen, "Compact Multimedia Format for Digital Video Web Interfaces." Proc. Norwegian Signal Processing Symp., NORSIG, 2005.
3. O. Holthe et al., "Geelix HUD: Capturing and Sharing Live Video and User Input from Computer Games," Proc. IEEE Consumer Comm. and Networking Conf., IEEE Press, 2008, pp. 1232-1233.
4. O. Holthe, O. Mogstad, and L. R⊘nningen, "Geelix LiveGames: Remote Playing of Video Games," Proc. IEEE Consumer Comm. and Networking Conf., IEEE Press, 2009.
5. D. De Winter et al., "A Hybrid ThinClient Protocol for Multimedia Streaming and Interactive Gaming Applications," Proc. ACM Nossdav, ACM Press, 2006.
6. US. Dept of Justice, Office of Juvenile Justice and Delinquency Prevention, "Highlights of the Youth Internet Safety Survey, #04," US. Dept of Justice, March 2001.
7. The Norwegian Media Authority, "The Norwegian Media Authority's Report on Children and Digital Media," The Norwegian Media Authority, 2010.
8. W. De Neve, D. Van Rijsselbergen, and C. Hollemeersch, "GPU-Assisted Decoding of Video Samples Represented in the YCoCg-R Color Space," Proc. ACM Multimedia, ACM Press, 2005, pp. 447-450.
9. M. Schwalb, R. Ewerth, and B. Freisleben, "Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding," IEEE Trans. Multimedia, vol. 11, no. 1, 2009.
10. C. Tenllado et al., "Parallel Implementation of the 2D Discrete Wavelet Transform on Graphics Processing Units: Filter Bank Versus Lifting," IEEE Trans. Parallel and Distributed Systems, vol. 19, no. 3, 2008, pp. 299-310.
18 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool