The Community for Technology Leaders
RSS Icon
Issue No.04 - October-December (2010 vol.17)
pp: 8-15
María J. Viñals , Universidad Politécnica de Valencia
Pau Alonso-Monasterio , Universidad Politécnica de Valencia
Maryland Morant , Universidad Politécnica de Valencia
<p>Editor's Note</p><p>Augmented reality (AR) expands the physical real-world environment to enhance users' perception of reality and experience by augmenting its elements with virtual computer-generated imagery. This article showcases the important application of AR in the emerging edutainment field by presenting AR-Immersive Cinema, a novel AR application for museum exhibitions. The application is designed to merge past and present and immerse users into history. Evaluation of user experience is presented to demonstrate the benefits of using such technology in museums.</p><p align="right">&#x2014;<it>Wenjun Zheng</it></p>
augmented reality, edutainment, museum exhibitions, marshlands
María J. Viñals, Pau Alonso-Monasterio, Maryland Morant, "AR-Immersive Cinema at the Aula Natura Visitors Center", IEEE MultiMedia, vol.17, no. 4, pp. 8-15, October-December 2010, doi:10.1109/MMUL.2010.72
1. M.J. Viñals, J. Ors, and E. Andreu, La Marjal de Gandia. Estudi del Medifisicihuma [ The Marsh of Gandia. Study of Physical and Human Environment ], Ayuntamiento de Gandia, 2001.
2. F. Giner Martínez and C. Portalés Ricart, "The Augmented User: A Wearable Augmented Reality Interface," Proc. Int'l Conf. Virtual Systems and Multimedia, Hal Thwaites, 2005, pp. 417-426.
3. C. Portalés Ricart, Entornos Multimedia de Realidad Aumentada en el Campo del Arte [ Augmented Reality Environments in the Field of Arts ], doctoral dissertation, Universidad Politécnica de Valencia, Valencia, 2008.
4. E. Woods et al., "Augmenting the Science Center and Museum Experience," Proc. Int'l Conf. Computer Graphics and Interactive Techniques in Australasia and South East Asia, ACM Press, 2004, pp. 230-236.
5. T. Miyashita et al., "An Augmented Reality Museum Guide," Proc. IEEE/ACM Int'l Symp. Mixed and Augmented Reality IEEE CS Press, 2008, pp. 103-106.
25 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool