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| Frank Nack, "Add to the Real," IEEE Multimedia, vol. 17, no. 1, pp. 4-7, January, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/MMUL.2010.7, author = {Frank Nack}, title = {Add to the Real}, journal ={IEEE Multimedia}, volume = {17}, number = {1}, issn = {1070-986X}, year = {2010}, pages = {4-7}, doi = {http://doi.ieeecomputersociety.org/10.1109/MMUL.2010.7}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Multimedia TI - Add to the Real IS - 1 SN - 1070-986X SP4 EP7 EPD - 4-7 A1 - Frank Nack, PY - 2010 KW - augmented reality KW - experiential computing KW - mobile phone KW - Media Beat KW - multimedia and graphics VL - 17 JA - IEEE Multimedia ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MMUL.2010.7
Editor's Note
This article looks at the influence of augmented reality technology on the exploration of real locations through the help of experiential as well as mere informative metadata.
Index Terms:
augmented reality, experiential computing, mobile phone, Media Beat, multimedia and graphics
Citation:
Frank Nack, "Add to the Real," IEEE Multimedia, vol. 17, no. 1, pp. 4-7, Jan. 2010, doi:10.1109/MMUL.2010.7
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