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Issue No.03 - July-September (2009 vol.16)
pp: 82
Andrew M. Phelps , Rochester Institute of Technology
Christopher A. Egert , Rochester Institute of Technology
Jessica D. Bayliss , Rochester Institute of Technology
ABSTRACT
<p>This article explores curricular approaches designed to motivate students in computing through the use of games as an application domain. The authors examine three approaches: a games-centric introductory programming sequence, the incorporation of game-based projects into core courses, and the creation of virtual environments that mimic multiplayer online games.</p>
INDEX TERMS
games education, introductory computing, first-year computing, interactive media, game development, Multimedia at Work, graphics and multimedia
CITATION
Andrew M. Phelps, Christopher A. Egert, Jessica D. Bayliss, "Games in the Classroom at the Rochester Institute of Technology: A Case Study", IEEE MultiMedia, vol.16, no. 3, pp. 82, July-September 2009, doi:10.1109/MMUL.2009.52
REFERENCES
1. J.D. Bayliss, "The Effects of Games in CS1-CS3," J. Game Development, vol. 2, no. 2, 2007, pp. 7-18.
2. J.D. Bayliss and S. Strout, "Games as a 'Flavor' of CS1," Sigcse Bulletin, vol. 38, no. 1, 2006, pp. 500-504.
3. K. Bierre and A. Phelps, "The Use of muppets in an Introductory Java Programming Course," Proc. 5th Conf. Information Technology Education, ACM Press, 2004, pp. 122-127.
4. K. Bierre et al., "Motivating OOP by Blowing Things Up: An Exercise in Cooperation and Competition in an Introductory Java Programming Course," Proc. 37th Sigcse Tech. Symp. Computer Science Education, ACM Press, 2006, pp. 354-358.
5. C. Egert et al., "Hello M.u.p.p.e.t.s.: Using a 3D Collaborative Virtual Environment to Motivate Fundamental Object-Oriented Learning," Proc. Companion to the 21st Ann. ACM Sigplan Conf. Object-Oriented Programming Systems, Languages, and Applications (OOPSLA), ACM Press, 2006, pp. 881-886.
6. A. Phelps et al., "muppets: Multi-User Programming Pedagogy for Enhancing Traditional Study," Proc. 4th Conf. Information Technology Education, ACM Press, 2003, pp. 100-105.
7. A. Phelps et al., "muppets: Multi-User Programming Pedagogy for Enhancing Traditional Study: An Environment for Both Upper and Lower Division Students," Proc. Frontiers in Education, ASEE/IEEE Press, 2005, pp. S2H8-S2H15.
8. A. Phelps et al., "Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming Education," J. Game Development, vol. 1, no. 4, 2006, pp. 45-64.
9. A. Phelps et al., "An Open-Source CVE for Programming Education: A Case Study," Proc. Siggraph Supplemental Notes—Educators Half Day Session, ACM Press, 2005; http://portal.acm.orgcitation.cfm?id=1198555.1198686&coll=ACM&dl= ACM&CFID=43816555&CFTOKEN=52554014 .
10. A. Phelps and D. Parks, "Fun and Games with Multil-Language Development," Queue, vol. 1, no. 10, 2004, pp. 2-12.
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