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Issue No.01 - January-March (2009 vol.16)
pp: 8-12
Bruno Feijó , VisionLab/ Pontifical Catholic University of Rio de Janeiro
ABSTRACT
<p>This article by Bruno Feijó explores high-quality digital-content production in emerging and developing countries, Brazil in particular, for many sophisticated visualization and simulation applications.</p>
INDEX TERMS
Visualization, digital content, simulation, multitouch screen, special effects, games, mobile phone graphics, Visualization Brazilian Network
CITATION
Bruno Feijó, "Visualization, Digital Content, and Simulation", IEEE MultiMedia, vol.16, no. 1, pp. 8-12, January-March 2009, doi:10.1109/MMUL.2009.19
REFERENCES
1. G. Robertson, S. Card, and J. Mackinlav, "Information Visualization Using 3D Interactive Animation," Comm. ACM, vol. 36, no. 4, 1993, pp. 57-71.
2. N. Gershon and W. Page, "What Storytelling Can Do for Information Visualization," Comm. ACM, vol. 44, no. 8, 2001, pp. 31-37.
3. BusinessWeek, "The New Force at Lucasfilm," Innovation,"27 March 2006; http://www.businessweek.com/innovate/content/ mar2006id20060327_719255.htm.
4. J.Y. Han, "Low-Cost Multi-Touch Sensing through Frustrated Total Internal Reflection," Proc. 18th ACM Symp. User Interface Software and Technology, ACM Press, 2005, pp. 115-118.
5. T. Akenine-Möller and J. Ström, "Graphics Processing Units for Handhelds," Proc. IEEE, vol. 18, no. 5, 2008, pp. 779-789.
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