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| Carmelo Ardito, Paolo Buono, Maria F. Costabile, Rosa Lanzilotti, Thomas Pederson, Antonio Piccinno, "Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks," IEEE Multimedia, vol. 15, no. 4, pp. 76-81, October-December, 2008. | |||
| BibTex | x | ||
| @article{ 10.1109/MMUL.2008.87, author = {Carmelo Ardito and Paolo Buono and Maria F. Costabile and Rosa Lanzilotti and Thomas Pederson and Antonio Piccinno}, title = {Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks}, journal ={IEEE Multimedia}, volume = {15}, number = {4}, issn = {1070-986X}, year = {2008}, pages = {76-81}, doi = {http://doi.ieeecomputersociety.org/10.1109/MMUL.2008.87}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Multimedia TI - Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks IS - 4 SN - 1070-986X SP76 EP81 EPD - 76-81 A1 - Carmelo Ardito, A1 - Paolo Buono, A1 - Maria F. Costabile, A1 - Rosa Lanzilotti, A1 - Thomas Pederson, A1 - Antonio Piccinno, PY - 2008 KW - mobile technology KW - m-learning KW - educational game KW - contextual sound VL - 15 JA - IEEE Multimedia ER - | |||
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