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Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks
October-December 2008 (vol. 15 no. 4)
pp. 76-81
Carmelo Ardito, University of Bari, , Italy
Paolo Buono, University of Bari, , Italy
Maria F. Costabile, University of Bari, , Italy
Rosa Lanzilotti, University of Bari, , Italy
Thomas Pederson, University of Bari, , Italy
Antonio Piccinno, University of Bari, , Italy
M-learning--the combination of e-learning with mobile technologies--captures the very nature of e-learning by providing users with independence from the constraints of time and location.1 To exploit the potential of mobile technologies for learning, researchers must define new teaching and learning techniques.2 The Explore! m-learning system implements an excursion-game technique to help middle school students (ages 11 through 13) acquire historic knowledge while playing in an archaeological park

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Index Terms:
mobile technology, m-learning, educational game, contextual sound
Citation:
Carmelo Ardito, Paolo Buono, Maria F. Costabile, Rosa Lanzilotti, Thomas Pederson, Antonio Piccinno, "Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks," IEEE Multimedia, vol. 15, no. 4, pp. 76-81, Oct.-Dec. 2008, doi:10.1109/MMUL.2008.87
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