The Community for Technology Leaders
RSS Icon
Subscribe
Issue No.04 - October-December (2008 vol.15)
pp: 68-75
Aleksander Väljamäe , Chalmers University of Technology
Ana Tajadura-Jiménez , Chalmers University of Technology
Pontus Larsson , Chalmers University of Technology
Daniel Västfjäll , Chalmers University of Technology
Mendel Kleiner , Chalmers University of Technology
ABSTRACT
Handheld multimedia devices could benefit from multisensory technologies. The authors discuss audio, visual, and tactile cues designed to maximize presence and the illusion of self-motion.
INDEX TERMS
auditory induced vection, illusory self-motion, spatial sound, multisensory perception, virtual reality, mixed reality
CITATION
Aleksander Väljamäe, Ana Tajadura-Jiménez, Pontus Larsson, Daniel Västfjäll, Mendel Kleiner, "Handheld Experiences: Using Audio To Enhance the Illusion of Self-Motion", IEEE MultiMedia, vol.15, no. 4, pp. 68-75, October-December 2008, doi:10.1109/MMUL.2008.91
REFERENCES
1. C.C. Bracken and G. Pettey, "It Is Really a Smaller (and Smaller) World: Presence and Small Screens," Proc. 10th Ann. Int'l Workshop Presence, Starlab, 2007, pp. 283-290.
2. M. Ito, O. Daisuke, and M. Misa, Personal, Portable, Pedestrian: Mobile Phones in Japanese Life, MIT Press, 2005.
3. J.R. Lackner, "Induction of Illusory Self-Rotation and Nystagmus by a Rotating Sound-Field," Aviation, Space, and Environmental Medicine, vol. 48, no. 2, 1977, pp. 129-131.
4. A. Väljamäe, Sound for Multimodal Motion Simulators, doctoral dissertation, Chalmers Univ. Technology, 2007.
5. P. Larsson, Virtually Hearing, Seeing, and Being: Room Acoustics, Presence and Audiovisual Environments, doctoral dissertation, Chalmers Univ. of Technology, 2005.
6. M. Kleiner, B.I. Dalenbäck, and P. Svensson, "Auralization: An Overview," J. Audio Engineering Society, vol. 41, no. 11, 1993, pp. 861-875.
7. A. Väljamäe et al., "Auditory Presence, Individualized Head-Related Transfer Functions, and Illusory Ego-Motion in Virtual Environments," Proc. 7th Ann. Workshop Presence, Tech. Univ. of Valencia, 2004, pp. 141-147.
8. B.E. Riecke, A. Väljamäe, and J. Schulte-Pelkum, "Moving Sounds Enhance the Visually-Induced Self-Motion Illusion (Circular Vection) in Virtual Reality," ACM Trans. Applied Perception, vol. 6, no. 2, 2009.
9. P. Larsson, D. Västfjäll, and M. Kleiner, "Perception of Self-Motion and Presence in Auditory Virtual Environments," Proc. 7th Ann. Workshop Presence, Tech. Univ. of Valencia, 2004, pp. 252-258.
10. B.E. Riecke et al., "Towards Lean and Elegant Self-Motion Simulation in Virtual Reality," Proc. IEEE Virtual Reality, IEEE CS Press, 2005, pp. 131-138.
11. E.W. Hill and P. Ponder, Orientation and Mobility Techniques: A Guide for the Practitioner, Am. Foundation for the Blind, 1976.
12. A. Väljamäe et al., "Sound Representing Self-Motion in Virtual Environments Enhances Linear Vection," Presence: Teleoperators and Virtual Environments, vol. 17, no. 1, 2008, pp. 43-56.
13. M. Slater and M. Usoh, "Body Centred Interaction in Immersive Virtual Environments," Artificial Life and Virtual Reality, N. Magnenat Thalmann, and D. Thalmann eds. , John Wiley and Sons, 1994, pp. 125-148.
14. J. Bürki-Cohen et al., "Simulator Fidelity Requirements for Airline Pilot Training and Evaluation Continued: An Update on Motion Requirements Research," Proc. 12th Int'l Symp. Aviation Psychology, R.S. Jensen ed. Wright State Univ. Press, (2003), pp. 182-189.
15. A. Väljamäe et al., , "Vibrotactile Enhancement of Auditory Induced Self-Motion and Presence," J. Audio Engineering Soc., vol. 54, no. 10, 2006, pp. 954-963.
16. A. Lécuyer et al., "Camera Motions Improve the Sensation of Walking in Virtual Environments," Proc. IEEE Int'l Conf. Virtual Reality, IEEE CS Press, 2006, pp. 11-18.
17. A. A Ghazanfar and C.E. Schroeder, "Is Neocortex Essentially Multisensory?," Trends in Cognitive Science, vol. 10, no. 6, 2006, pp. 278-285.
18. A. Genell and D. Västfjäll, "Vibrations Can Have Both Negative and Positive Effects on the Perception of Sound," Int'l J. Vehicle Noise and Vibration (IJVNV), vol. 3, no. 2, 2007, pp. 172-184.
19. A.G. Cleary, H. McKendrick, and J.A. Sills, "Hand-Arm Vibration Syndrome May Be Associated with Prolonged Use of Vibrating Computer Games," British Medical J., vol. 324, no. 7332, 2002, p. 301.
20. M. Lombard and T. Ditton, "At the Heart of it All: The Concept of Presence," J. Computer-Mediated Communication, vol. 3, no. 2, 1997, http://www.ascusc.org/jcmc/vol3/issue2lombard.html .
21. M.V. Sanchez-Vives and M. Slater, "From Presence to Consciousness through Virtual Reality," Nature Neuroscience, vol. 6, no. 4, 2005, pp. 332-339.
22. R.B. Welch, "Meaning, Attention, and the Unity Assumption in the Intersensory Bias of Spatial and Temporal Perceptions," Cognitive Contributions to the Perception of Spatial and Temporal Events, G. Aschersleben, T. Bachmann, and J. Musseler eds. Elsevier, 1999, pp. 371-387.
30 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool