This Article 
 Bibliographic References 
 Add to: 
Two Novel Technologies for Accessible Math and Science Education
October-December 2008 (vol. 15 no. 4)
pp. 38-46
Nicoletta Adamo-Villani, Purdue University
Ronnie Wilbur, Purdue University
Two approaches to teaching math and science to deaf and hearing children use 3D animated interactive software.

1. S. Burgstahler, "Increasing the Representation of People with Disabilities in Science," J. Information Technology and Disability, vol. 24, no. 4, 1994, article9.htm.
2. F. Caccamise and H. Lang, Signs for Science and Mathematics: A Resource Book for Teachers and Students, Nat'l Tech. Inst. for the Deaf, Rochester Inst. Tech.(NTID-RIT), 1996.
3. M. Strong and P. Prinz, "Study of the Relationship between ASL and English Literacy," J. Deaf Studies and Deaf Education, vol. 2, 1997, pp. 37-46.
4. J.A. Bangham et al., "Virtual Signing: Capture, Animation, Storage and Transmission—An Overview of the ViSiCAST Project," IEEE Seminar on Speech and Language Processing for Disabled and Elderly People, IEEE Press, 2000, pp. 6/1-6/7.
5. C. Youngblut, "Educational Uses of Virtual Reality Technology," VR in the Schools, vol. 3, no. 1, 1997, .
6. M. Roussou, "Learning by Doing and Learning through Play: An Exploration of Interactivity in Virtual Environments for Children," ACM Computers in Entertainment, vol. 2, no. 1, 2004, pp. 1-23.
7. A. Johnson et al., "Augmenting Elementary School Education with VR," IEEE Computer Graphics and Applications, vol. 22, no. 2, 2002, pp. 6-9.
8. M.S. Darrow, "Virtual Reality's Increasing Potential for Meeting Needs of Persons with Disabilities: What About Cognitive Impairments?," Proc. Int'l Conf. Virtual Reality and Disabilities, Calif. State Center on Disabilities, 1995.
9. J. Cromby, P. Standen, and D. Brown, "Using Virtual Environments in Special Education," VR in the Schools, vol. 1, no. 3, 1995, pp. 1-4.
10. R, "Edge, VREAL: Virtual Reality Education for Assisted Learning," Proc.Instructional Technology and Education of the Deaf: An Int'l Symp, NTID-RIT, 2001, pp. 11-15.
11. S. Barab et al., "Making Learning Fun: Quest Atlantis, a Game without Guns," Educational Technology Research &Development, vol. 53, no. 1, 2005, pp. 86-107.
12. N. Adamo-Villani and K. Wright, "Smile: An Immersive Learning Game for Deaf and Hearing Children," Proc. ACM Siggraph, ACM Press, 2007, http://portal.acm.orgcitation.cfm?id=1179316 .
13. Blending and Interactive Method for Sign Language, US patent pending 60/606,298, Patent and Trademark Office; http://www.freshpatents.comInteractive-animation-system-for-sign-language-dt20060622ptan20060134585.php .
14. N. Adamo-Villani, J. Doublestein, and Z. Martin, "Sign Language for K–8 Mathematics by 3D Interactive Animation," J. Educational Tech. Systems, vol. 33, no. 3, 2005, pp. 243-259.
15. N. Adamo-Villani and G. Beni, "Keyboard Encoding of Facial Expressions," Proc. IEEE 8th Int'l Conf. Information Visualization-HCI Symp, IEEE Press, 2004, pp. 324-328.
16. W. Dick, L. Carey, and J.O. Carey, The Systematic Design of Instruction, 5th ed., Addison-Wesley Educational Pub., 2001, p. 374.
17. M. Dark et al., "Evaluating Interactivity and Presence in an Online Distance Learning System," Proc. Frontiers in Education, ASEE/IEEE Press, 2007, pp. 24-29.
18. L. Hanna, D. Neapolitan, and K. Risden, "Evaluating Computer Game Concepts with Children," Proc. Conf. Interaction Design and Children: Building a Community, ACM Press, 2004, pp. 49-56, http://portal.acm.orgcitation.cfm?id=1017840 .
19. J.C. Read, S.J. Macfarlane, and C. Casey, "Endurability, Engagement and Expectations: Measuring Children's Fun," Interaction Design and Children, Shaker Publishing, 2002.
20. D.A. Bowman, D. Koller, and L.F. Hodges, "Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques," Proc. Virtual Reality Ann. Int'l Symp., IEEE Press, 1997, pp. 45-52.
21. J.L. Gabbard, D. Hix, and J.E. Swan, "User-Centered Design and Evaluation of Virtual Environments," IEEE Computer Graphics and Applications, vol. 19, no. 6, 1999, pp. 51-59.
22. Y. Guiard, "Asymmetric Division of Labor in Human Skilled Bimanual Action: The Kinematic Chain as a Model," The J. Motor Behavior, vol. 19, no. 4, 1987, pp. 486-517.

Index Terms:
3D animation, virtual learning environments, deaf education, usability testing, American Sign Language (ASL), K-12 education
Nicoletta Adamo-Villani, Ronnie Wilbur, "Two Novel Technologies for Accessible Math and Science Education," IEEE Multimedia, vol. 15, no. 4, pp. 38-46, Oct.-Dec. 2008, doi:10.1109/MMUL.2008.97
Usage of this product signifies your acceptance of the Terms of Use.