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Issue No.04 - October-December (2008 vol.15)
pp: 4-7
Kathy Cleland , Digital Cultures Program, University of Sydney
ABSTRACT
Kathy Cleland looks at innovative ways that artists are using vision, motion, and other sensing technologies to trigger autonomous actions and behaviors to enable lifelike, lively, and unpredictable interactions for audiences. She sees the responsive behavior of technology in these works as playing with desires to anthropomorphize machines and engage them emotionally.
INDEX TERMS
digital art, interaction, robots, new media art, human computer interaction
CITATION
Kathy Cleland, "Interactive Art: Digital Entities and the Audience Experience", IEEE MultiMedia, vol.15, no. 4, pp. 4-7, October-December 2008, doi:10.1109/MMUL.2008.92
REFERENCES
1. M. Velonaki et al., "Fish-Bird: Cross-Disciplinary Collaboration," IEEE MultiMedia, vol. 15 ,no. 1 2008, pp. 10-12.
2. M. Mori, "Bukimi no Tani (The Uncanny Valley)," Energy, vol. 7, no. 4 1970, pp. 33-35.
3. K., Cleland, "Talk to Me: Getting Personal with Interactive Art," Interaction: Systems, Practice and Theory Proc., E. Edmonds, and R. Gibson eds. University of Technology, Sydney, 2004, http://research.it.uts.edu.au/creative/interaction/ papersinteraction04_43.pdf.
4. D. de Kerckhove, "Communication Arts for a New Spatial Sensibility," Leonardo, vol. 24, no. 2 1991, pp. 131-35.
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