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Virtual Environments for Anyone
July-September 2008 (vol. 15 no. 3)
pp. 90-95
Heinrich Godbersen, TFH Berlin
Different demands to computing power, graphics processing capabilities, and modalities of user interaction have traditionally kept VR, computer graphics, and games separate research domains. But recently, powerful programmable GPUs and VR-style input devices like the Wii controller have become common. Expensive, custom-built hardware setups are no longer needed to build exciting VR appliances. In this issue's column, Heinrich Godbersen from TFH Berlin argues that this change will bring the worlds of VR, computer graphics, and games together. He discusses how technological advances enable him to move between those worlds and create game-like VR appliances such as Flight Vienna with inexpensive commodity hardware and development tools.

1. H.P. Godbersen, "Simulation with 'FUN,'," Angewandte Informatik [Applied Informatics], vol. 5, Vieweg Verlag, 1983, pp. 213-219.
2. H.P. Godbersen and B.E. Meyer, "A Net Simulation Language," Proc. Summer Computer Simulation Conf., AFIPS Press, 1980, pp. 188-193.
3. H.P. Godbersen, A. Kroll, and A. Pfafferott, "Netzbasierte Software-Synthese verteilter Anwendungen," [Software Synthesis of Distributed Applications Based on Networks], Proc. Softwaretechnik in Automation und Kommunikation, VDI Verlag, 1992, pp. 199-210.
4. H.P. Godbersen, Eine Low-Cost Lösung für Interaktive, Immersive 3D-Echtzeitanwendungen, [A Low-Cost Solution for Interactive, Immersive 3D Real-Time Applications], L. Paul, G. Stanke, and M. Pochanke eds. GFaI, 2007, pp. 131-138.

Index Terms:
low-cost virtual environment, data flow oriented visual 3D programming, proliferation of VR.
Citation:
Heinrich Godbersen, "Virtual Environments for Anyone," IEEE Multimedia, vol. 15, no. 3, pp. 90-95, July-Sept. 2008, doi:10.1109/MMUL.2008.74
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