This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Ubiquitous Experience Media
October-December 2006 (vol. 13 no. 4)
pp. 20-29
Kenji Mase, Nagoya University
Yasuyuki Sumi, Kyoto University
Tomoji Toriyama, Advanced Telecommunications Research Institute International
Megumu Tsuchikawa, Advanced Telecommunications Research Institute International
Sadanori Ito, Advanced Telecommunications Research Institute International
Shoichiro Iwasawa, Advanced Telecommunications Research Institute International
Kiyoshi Kogure, Advanced Telecommunications Research Institute International
Norihiro Hagita, Advanced Telecommunications Research Institute International
We exploit recorded activities as a good source of human?human and human?robot communication for sharing experience, memory, and knowledge. In particular, we're interested in audiovisual, ubiquitous, and wearable-experience-capturing technology as interaction-grounded lifelong tools. We?ve developed several devices--such as a wearable interaction tracker--that facilitate an indexed recording of human experiences.
Index Terms:
interaction corpus, ubiquitous experience media, experience sharing, lifelong, wearable computing, ubiquitous computing
Citation:
Kenji Mase, Yasuyuki Sumi, Tomoji Toriyama, Megumu Tsuchikawa, Sadanori Ito, Shoichiro Iwasawa, Kiyoshi Kogure, Norihiro Hagita, "Ubiquitous Experience Media," IEEE Multimedia, vol. 13, no. 4, pp. 20-29, Oct.-Dec. 2006, doi:10.1109/MMUL.2006.94
Usage of this product signifies your acceptance of the Terms of Use.