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The Importance of the Sense of Touch in Virtual and Real Environments
July-September 2006 (vol. 13 no. 3)
pp. 24-30
| ASCII Text | x | ||
| Gabriel Robles-De-La-Torre, "The Importance of the Sense of Touch in Virtual and Real Environments," IEEE Multimedia, vol. 13, no. 3, pp. 24-30, July-September, 2006. | |||
| BibTex | x | ||
| @article{ 10.1109/MMUL.2006.69, author = {Gabriel Robles-De-La-Torre}, title = {The Importance of the Sense of Touch in Virtual and Real Environments}, journal ={IEEE Multimedia}, volume = {13}, number = {3}, issn = {1070-986X}, year = {2006}, pages = {24-30}, doi = {http://doi.ieeecomputersociety.org/10.1109/MMUL.2006.69}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Multimedia TI - The Importance of the Sense of Touch in Virtual and Real Environments IS - 3 SN - 1070-986X SP24 EP30 EPD - 24-30 A1 - Gabriel Robles-De-La-Torre, PY - 2006 KW - haptic KW - user interfaces KW - human factors VL - 13 JA - IEEE Multimedia ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MMUL.2006.69
What would be worse, losing your sight or your sense of touch? Although touch (more generally, somesthesis) is commonly underrated, major somesthetic loss can't be adequately compensated for by sight. It results in catastrophic impairments of hand dexterity, haptic capabilities, walking, perception of limb position, and so on. Providing users with inadequate somesthetic feedback in virtual environments might impair their performance, just as major somesthetic loss does.
Index Terms:
haptic, user interfaces, human factors
Citation:
Gabriel Robles-De-La-Torre, "The Importance of the Sense of Touch in Virtual and Real Environments," IEEE Multimedia, vol. 13, no. 3, pp. 24-30, July-Sept. 2006, doi:10.1109/MMUL.2006.69
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