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| Andreas Broeckmann, "Digital Culture, Art, and Technology," IEEE Multimedia, vol. 12, no. 4, pp. 9-11, October-December, 2005. | |||
| BibTex | x | ||
| @article{ 10.1109/MMUL.2005.68, author = {Andreas Broeckmann}, title = {Digital Culture, Art, and Technology}, journal ={IEEE Multimedia}, volume = {12}, number = {4}, issn = {1070-986X}, year = {2005}, pages = {9-11}, doi = {http://doi.ieeecomputersociety.org/10.1109/MMUL.2005.68}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Multimedia TI - Digital Culture, Art, and Technology IS - 4 SN - 1070-986X SP9 EP11 EPD - 9-11 A1 - Andreas Broeckmann, PY - 2005 KW - art and technology KW - technical art KW - social issues and art KW - cultural issues and art VL - 12 JA - IEEE Multimedia ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MMUL.2005.68
In this article, Andreas Broeckmann, the artistic director of Transmediale, discusses how the artistic work that engages technological developments has moved from the margins of society to being intricately linked with systems and themes that are economically, politically, and socially important. Multimedia itself has seen a similar shift (from specialized to general users), but is the way multimedia technology is being developed tightly linked to social and cultural issues? Or are technical researchers and developers still working at the margins of society?
Index Terms:
art and technology, technical art, social issues and art, cultural issues and art
Citation:
Andreas Broeckmann, "Digital Culture, Art, and Technology," IEEE Multimedia, vol. 12, no. 4, pp. 9-11, Oct.-Dec. 2005, doi:10.1109/MMUL.2005.68
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