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| Ben Serviss, "Escaping the World: High and Low Resolution in Gaming," IEEE Multimedia, vol. 12, no. 4, pp. 4-8, October-December, 2005. | |||
| BibTex | x | ||
| @article{ 10.1109/MMUL.2005.70, author = {Ben Serviss}, title = {Escaping the World: High and Low Resolution in Gaming}, journal ={IEEE Multimedia}, volume = {12}, number = {4}, issn = {1070-986X}, year = {2005}, pages = {4-8}, doi = {http://doi.ieeecomputersociety.org/10.1109/MMUL.2005.70}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Multimedia TI - Escaping the World: High and Low Resolution in Gaming IS - 4 SN - 1070-986X SP4 EP8 EPD - 4-8 A1 - Ben Serviss, PY - 2005 KW - video games KW - gaming KW - high resolution KW - low resolution KW - art vs. graphics KW - film vs. graphics VL - 12 JA - IEEE Multimedia ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MMUL.2005.70
Advances in graphics have done more than just revolutionize the computer game industry-graphics themselves have come to define the entire industry. As multimedia technologies continue to mature, the debate between high and low resolution takes on more urgency. What is the most effective way to convey an emotion or information? Is it just pure realism or is it an artistic device? Always searching for the most effective way to provide an immersive experience, game developers still have no consensus on what graphics rendered should really look like. Ben Serviss covers a discussion last May as two camps of developers met in New York to debate these issues. His article provides insight into the game industry as well as discussing this topic in the context of other visual media such as art and film.
Index Terms:
video games, gaming, high resolution, low resolution, art vs. graphics, film vs. graphics
Citation:
Ben Serviss, "Escaping the World: High and Low Resolution in Gaming," IEEE Multimedia, vol. 12, no. 4, pp. 4-8, Oct.-Dec. 2005, doi:10.1109/MMUL.2005.70
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