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| ASCII Text | x | ||
| Tapio Lokki, Matti Gr?, "Navigation with Auditory Cues in a Virtual Environment," IEEE Multimedia, vol. 12, no. 2, pp. 80-86, April/June, 2005. | |||
| BibTex | x | ||
| @article{ 10.1109/MMUL.2005.33, author = {Tapio Lokki and Matti Gr?}, title = {Navigation with Auditory Cues in a Virtual Environment}, journal ={IEEE Multimedia}, volume = {12}, number = {2}, issn = {1070-986X}, year = {2005}, pages = {80-86}, doi = {http://doi.ieeecomputersociety.org/10.1109/MMUL.2005.33}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Multimedia TI - Navigation with Auditory Cues in a Virtual Environment IS - 2 SN - 1070-986X SP80 EP86 EPD - 80-86 A1 - Tapio Lokki, A1 - Matti Gr?, PY - 2005 KW - Auditory navigation KW - audio-visual KW - virtual environments KW - 3D sound VL - 12 JA - IEEE Multimedia ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MMUL.2005.33
We use 3D sound to help navigate an immersive virtual environment and report results of user tests obtained with a game-like application. The results show that auditory cues help in navigation, and auditory navigation is possible even without any visual feedback. The best performance is obtained in audio visual navigation where auditory cues indicate the approximate direction and visual cues help in the final approach.
Index Terms:
Auditory navigation, audio-visual, virtual environments, 3D sound
Citation:
Tapio Lokki, Matti Gr?, "Navigation with Auditory Cues in a Virtual Environment," IEEE Multimedia, vol. 12, no. 2, pp. 80-86, April-June 2005, doi:10.1109/MMUL.2005.33
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