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Creating Realistic Scenes in Future Multimedia Systems
October-December 2002 (vol. 9 no. 4)
pp. 56-72

Multimedia environments need systems with better performance to meet the growing demands for more realism. Ultra large scale integration will eventually make possible the advanced, real-time graphic rendering technology that such digital imagery requires. The hardware-only architecture prototype discussed in this article presents a possible solution.

Citation:
Tsuneo Ikedo, "Creating Realistic Scenes in Future Multimedia Systems," IEEE Multimedia, vol. 9, no. 4, pp. 56-72, Oct.-Dec. 2002, doi:10.1109/MMUL.2002.1041949
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