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Creating Realistic Scenes in Future Multimedia Systems
October-December 2002 (vol. 9 no. 4)
pp. 56-72
| ASCII Text | x | ||
| Tsuneo Ikedo, "Creating Realistic Scenes in Future Multimedia Systems," IEEE Multimedia, vol. 9, no. 4, pp. 56-72, October-December, 2002. | |||
| BibTex | x | ||
| @article{ 10.1109/MMUL.2002.1041949, author = {Tsuneo Ikedo}, title = {Creating Realistic Scenes in Future Multimedia Systems}, journal ={IEEE Multimedia}, volume = {9}, number = {4}, issn = {1070-986X}, year = {2002}, pages = {56-72}, doi = {http://doi.ieeecomputersociety.org/10.1109/MMUL.2002.1041949}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Multimedia TI - Creating Realistic Scenes in Future Multimedia Systems IS - 4 SN - 1070-986X SP56 EP72 EPD - 56-72 A1 - Tsuneo Ikedo, PY - 2002 VL - 9 JA - IEEE Multimedia ER - | |||
Multimedia environments need systems with better performance to meet the growing demands for more realism. Ultra large scale integration will eventually make possible the advanced, real-time graphic rendering technology that such digital imagery requires. The hardware-only architecture prototype discussed in this article presents a possible solution.
Citation:
Tsuneo Ikedo, "Creating Realistic Scenes in Future Multimedia Systems," IEEE Multimedia, vol. 9, no. 4, pp. 56-72, Oct.-Dec. 2002, doi:10.1109/MMUL.2002.1041949
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