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Issue No.04 - October-December (2002 vol.9)
pp: 56-72
ABSTRACT
<p>Multimedia environments need systems with better performance to meet the growing demands for more realism. Ultra large scale integration will eventually make possible the advanced, real-time graphic rendering technology that such digital imagery requires. The hardware-only architecture prototype discussed in this article presents a possible solution.</p>
CITATION
Tsuneo Ikedo, "Creating Realistic Scenes in Future Multimedia Systems", IEEE MultiMedia, vol.9, no. 4, pp. 56-72, October-December 2002, doi:10.1109/MMUL.2002.1041949
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