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Issue No.01 - January-March (1998 vol.5)
pp: 50-57
ABSTRACT
<p>Virtual set technology, which evolved from the traditional blue-screen "chromakey" technique, has already started to influence the broadcast industry. The possibility of combining, in real time, actors and realistic-looking computer-generated sets has significant consequences in both economics and creative design. </p> <p>Although today?s virtual set technology can undoubtedly be used successfully even in live productions, a long list of problems still awaits solutions. Users typically demand from the virtual set much more complexity and?oddly enough?realism than from real sets. This is understandable, because the virtual set is supposed to unleash the imagination; nevertheless, both performance and realism of computer-generated scenes have their limits. Another big issue is the interaction of the actors with the virtual set. This article addresses the main challenges faced by the virtual set today and attempts to define requirements to make virtual sets a more complete and reliable production tool. </p>
CITATION
Andrew Wojdala, "Challenges of Virtual Set Technology", IEEE MultiMedia, vol.5, no. 1, pp. 50-57, January-March 1998, doi:10.1109/93.664742
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