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Unencumbered Gestural Interaction
Winter 1996 (vol. 3 no. 4)
pp. 36-47

This article presents work on unencumbered hand-gesture interfaces. It encompasses both three-dimensional interaction and two-dimensional pointing.

In three-dimensional gestures, the computational approach is motivated by a brief overview of human hand-gesture interaction. The model requires determining the gestural stroke, recognizing hand poses at the extrema of the stroke, and determining the dynamics of hand motion during the stroke. Work is presented on the inductive learning of hand-gesture poses using extended variable-valued logic and a rule-based induction algorithm. The author and his colleagues were able to attain a 94% recognition rate with their system. He discusses their work in the computation of the image flow fields representing the moving hand.

Index Terms:
hand-gesture interfaces, multimodal interfaces, multimedia, human-computer interfaces, interface design
Citation:
Francis K.H. Quek, "Unencumbered Gestural Interaction," IEEE Multimedia, vol. 3, no. 4, pp. 36-47, Winter 1996, doi:10.1109/93.556459
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