This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
The Problem of Evaluating CPU-GPU Systems with 3D Visualization Applications
Nov.-Dec. 2012 (vol. 32 no. 6)
pp. 17-27
Javier Verdú, Technical University of Catalonia
Alex Pajuelo, Technical University of Catalonia
Mateo Valero, Technical University of Catalonia
Complex, computationally demanding 3D visualization applications can be used as benchmarks to evaluate CPU-GPU systems. However, because those applications are time dependent, their execution is not deterministic. Thus, measurements can vary from one execution to another. This article proposes a methodology that enforces the starting times of frames so that applications behave deterministically.
Index Terms:
Benchmark testing,Graphics processing unit,Instruments,Time measurement,Instruction sets,Measurement uncertainty,Real-time systems,Three dimensional displays,3D visualization applications,real-time emulation,simulation methodology,CPU-GPU systems
Citation:
Javier Verdú, Alex Pajuelo, Mateo Valero, "The Problem of Evaluating CPU-GPU Systems with 3D Visualization Applications," IEEE Micro, vol. 32, no. 6, pp. 17-27, Nov.-Dec. 2012, doi:10.1109/MM.2012.13
Usage of this product signifies your acceptance of the Terms of Use.