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Xbox 360 System Architecture
March/April 2006 (vol. 26 no. 2)
pp. 25-37
Jeff Andrews, Microsoft Corp.
Nick Baker, Microsoft Corp.
The authors talk about the Xbox 360's high-level technical requirements, a short system overview, and details of the CPU and the GPU. They describe their architectural trade-offs and summarize the system's software programming support.
Index Terms:
Xbox 360, Microsoft, game console systems
Citation:
Jeff Andrews, Nick Baker, "Xbox 360 System Architecture," IEEE Micro, vol. 26, no. 2, pp. 25-37, March-April 2006, doi:10.1109/MM.2006.45
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