Issue No.02 - March/April (2006 vol.26)
Jeff Andrews , Microsoft Corp.
Nick Baker , Microsoft Corp.
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MM.2006.45
The authors talk about the Xbox 360's high-level technical requirements, a short system overview, and details of the CPU and the GPU. They describe their architectural trade-offs and summarize the system's software programming support.
Xbox 360, Microsoft, game console systems
Jeff Andrews, Nick Baker, "Xbox 360 System Architecture", IEEE Micro, vol.26, no. 2, pp. 25-37, March/April 2006, doi:10.1109/MM.2006.45