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Play and Learning in the Digital Future
November/December 1999 (vol. 19 no. 6)
pp. 36-42
Video games obtain new and better graphic and music expression, and also provide with communicational mode in the cyberspace. Toys become communicational tools to connect with one another, having embedded computational technologies in themselves. Children can exploit a new stage with convergence of visual cyber community and physical world with these technologies. As an attempt to harmonizing such a technology and human, the consortia called "Toys of Tomorrow" started researching for children's play and learning at the MIT Media Lab. These researches will be extended for the MIT Okawa center for future children, where is expected to open in 2003 as a part of the Media Lab's expansion. This paper will introduce the researches and how they will change the world.
Index Terms:
Bits meet atoms, Toys of Tomorrow, Learning and Common Sense, Information and Entertainment, Perceptual Computing
Citation:
Ichiya Nakamura, Hideki Mori, "Play and Learning in the Digital Future," IEEE Micro, vol. 19, no. 6, pp. 36-42, Nov.-Dec. 1999, doi:10.1109/40.809376
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