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| Omer Boyaci, Victoria Beltran Martinez, Henning Schulzrinne, "Bridging Communications and the Physical World," IEEE Internet Computing, vol. 16, no. 2, pp. 35-43, March-April, 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/MIC.2012.18, author = {Omer Boyaci and Victoria Beltran Martinez and Henning Schulzrinne}, title = {Bridging Communications and the Physical World}, journal ={IEEE Internet Computing}, volume = {16}, number = {2}, issn = {1089-7801}, year = {2012}, pages = {35-43}, doi = {http://doi.ieeecomputersociety.org/10.1109/MIC.2012.18}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Internet Computing TI - Bridging Communications and the Physical World IS - 2 SN - 1089-7801 SP35 EP43 EPD - 35-43 A1 - Omer Boyaci, A1 - Victoria Beltran Martinez, A1 - Henning Schulzrinne, PY - 2012 KW - context-aware computing KW - SECE KW - event-driven services KW - social computing KW - VL - 16 JA - IEEE Internet Computing ER - | |||
Sense Everything, Control Everything (SECE) is an event-driven system that lets nontechnical users create services that combine communication, location, social networks, presence, calendaring, and physical devices such as sensors and actuators. SECE combines information from multiple sources to personalize services and adapt them to changes in the user's context and preferences. Events trigger associated actions, which can control email delivery, change how phone calls are handled, update the user's social network status, and set the state of actuators such as lights, thermostats, and electrical appliances.
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