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Issue No.06 - Nov.-Dec. (2011 vol.15)
pp: 90-93
Christine Satchell , Queensland University of Technology
Marcus Foth , Queensland University of Technology
ABSTRACT
<p>People all over the world are regularly hit by floods, cyclones, and other natural disasters. Many use smart phones and social media to stay connected, seek help, improvise, and cope with crises or challenging situations. This column discusses these practices after dark or during disasters to unveil challenges and opportunities for innovative designs that increase resilience and safety.</p>
INDEX TERMS
natural disasters, mobile technology, mobile applications, Internet computing, human-computer interaction
CITATION
Christine Satchell, Marcus Foth, "Darkness and Disaster in the City", IEEE Internet Computing, vol.15, no. 6, pp. 90-93, Nov.-Dec. 2011, doi:10.1109/MIC.2011.149
REFERENCES
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2. X. La Canna, "Police Can't Stem Melbourne Violence," Courier Mail,24 Feb. 2011; www.couriermail.com.au/ipad/police-cant-stem-melbourne-violence story-fn6ck4a4-1226011004864 .
3. C. Satchell and M. Foth, "Fear and Danger in Nocturnal Urban Environments," Proc. 22nd Conf. Computer–Human Interaction Special Interest Group of Australia on Computer–Human Interaction (OZCHI 10), S. Viller, and B. Kraal eds., ACM Press, 2010, pp. 380–383.
4. M. Foth, J.H.-J. Choi, and C. Satchell, "Urban Informatics," Proc. ACM 2011 Conf. Computer Supported Cooperative Work (CSCW 11), ACM Press, 2011, pp. 1–8.
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11. C. Satchell and M. Foth, "Welcome to the Jungle: HCI After Dark," Proc. 29th Int'l Conf. Human Factors in Computing Systems (CHI 11), ACM Press, 2011, pp. 753-762; http://doi.acm.org/10.11451979742.1979630 .
12. J. Elder and J. Pierik, "Just How Dangerous is Melbourne?" The Age,14 Mar. 2010; www.theage.com.au/nationaljust-how-dangerous-is-melbourne-20100313-q59o.html .
13. J. Lin et al., "Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game," Proc. 8th Int'l Conf. Ubiquitous Computing (UbiComp 06), LNCS, Springer, 2006, pp. 261–278.
14. F. Mueller et al., "Sports over a Distance," Personal and Ubiquitous Computing, vol. 11, no. 8, 2007, pp. 633–645.
15. B.J. Fogg, Persuasive Technology: Using Computers to Change What We Think and Do, Morgan Kaufmann, 2003.
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