The Community for Technology Leaders
RSS Icon
Issue No.06 - Nov.-Dec. (2011 vol.15)
pp: 40-43
<p>Three main approaches exist for virtual world standardization: interoperability, infrastructure, and semantic markup languages. Most standards efforts to date have concentrated on virtual worlds' graphical aspects rather than their semantic content. Here, the author uses an example audio-only virtual world to reveal the advantages of defining any virtual world in semantic terms, so it can be realized in various ways &#x2014; for example, by graphics or audio. Examples of semantic markup already used in conjunction with virtual worlds indicate that this approach is promising.</p>
virtual worlds, architecture, semantic markup language, virtual patients, standards, interoperability
David J.H. Burden, "A Semantic Approach to Virtual World Standards", IEEE Internet Computing, vol.15, no. 6, pp. 40-43, Nov.-Dec. 2011, doi:10.1109/MIC.2011.79
1. M. Soto, and S. Allongue, "A Semantic Approach of Virtual Worlds Interoperability," Proc. 6th Workshop Enabling Technologies on Infrastructure for Collaborative Enterprises (WET-ICE 97), IEEE CS Press, 1997, pp. 173–178.
2. "IBM and Linden Lab Launch Collaboration to Further Advance the 3D Internet," IBM, 10 Oct. 2007; .
3. V. Coors, "CityGML," Proc. Applied Geoinformatics for Society and Environment Workshop (AGSE 09), 2009; agse/conference2009/schedConfpresentations .
4. D. Burden et al., "Creating and Assessing a Virtual Patient Player in Second Life," Proc. Researching Learning in Virtual Environments Conf., Open Univ., 2008;
5. R. Ellaway et al., An Architectural Model for MedBiquitous Virtual Patients, MedBiquitous, 2006.
6. R. Ellaway et al., "Building a Virtual Patient Commons," Medical Teacher, vol. 30, no. 2, 2008, pp. 170–174.
39 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool