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Issue No.05 - September/October (2011 vol.15)
pp: 22-29
Cristina Videira Lopes , University of California, Irvine
ABSTRACT
<p>Massive multiuser online (MMO) environments that simulate large virtual spaces for many users have prompted the desire to create an even larger, highly scalable environment in a federated manner. In a federation of virtual environments, users should be able to visit different environments belonging to different authorities while preserving their identity; they should also be able to join a global, federated social network. The Hypergrid is an architecture and protocol for securely decentralizing multiuser virtual environments. It establishes an open federation of multiuser applications that can exchange user agents and assets and can generally interoperate on several basic services.</p>
INDEX TERMS
virtual worlds, multiuser environment, Hypergrid, simulation, architecture, interoperability, client-server, MMO
CITATION
Cristina Videira Lopes, "Hypergrid: Architecture and Protocol for Virtual World Interoperability", IEEE Internet Computing, vol.15, no. 5, pp. 22-29, September/October 2011, doi:10.1109/MIC.2011.77
REFERENCES
1. J. Rosenberg et al., "SIP: Session Initiation Protocol," IETF Internet draft, work in progress, June 2002.
2. R.T. Fielding and R.N. Taylor, "Principled Design of the Modern Web Architecture," ACM Trans. Internet Tech., vol. 2, no. 2, 2002, pp. 115–150.
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