The Community for Technology Leaders
RSS Icon
Issue No.05 - September/October (2011 vol.15)
pp: 15-21
<p>Many virtual worlds are accessed via a rich client interface that must be downloaded and installed into the user's environment. For many users, especially enterprise users, this large download and install represents a significant obstacle to virtual world acceptance. The authors describe a technical implementation that uses the Unity 3D browser plug-in as a way to access a virtual world from within a Web browser. Using this familiar tool, users can interact with the rich virtual environments provided by Second Life and OpenSimulator.</p>
System architectures, integration and modeling, computer systems organization, artificial, augmented, and virtual realities, computer-supported cooperative work, visualization, simulation, modeling, virtual reality, Internet computing
Thomas Cook, Robert Smart, "Extending Web Browsers with a Unity 3D-Based Virtual Worlds Viewer", IEEE Internet Computing, vol.15, no. 5, pp. 15-21, September/October 2011, doi:10.1109/MIC.2011.74
1. K. Bessière, J.B. Ellis, and W.A. Kellogg, "Acquiring a Professional 'Second Life': Problems and Prospects for the Use of Virtual Worlds in Business," Proc. 27th Int'l Conf. Extended Abstracts on Human Factors in Computing Systems (CHI 09), ACM Press, pp. 2883–2898.
2. R. Alther et al., "Virtual Spaces: Enabling Immersive Collaborative Enterprise, Part 2: Implementation and Lessons Learned," IBM developerWorks, 2009; ws-virtualspaces2index.html.
3. R. Brunner et al., "Virtual Spaces: Enabling Immersive Collaborative Enterprise, Part 1: Introduction to the Opportunities and Technologies," IBM developerWorks, ws-virtualspacesindex.html.
20 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool