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| Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen, "Peer-to-Peer 3D Streaming," IEEE Internet Computing, vol. 14, no. 2, pp. 54-61, March/April, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/MIC.2009.98, author = {Shun-Yun Hu and Jehn-Ruey Jiang and Bing-Yu Chen}, title = {Peer-to-Peer 3D Streaming}, journal ={IEEE Internet Computing}, volume = {14}, number = {2}, issn = {1089-7801}, year = {2010}, pages = {54-61}, doi = {http://doi.ieeecomputersociety.org/10.1109/MIC.2009.98}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Internet Computing TI - Peer-to-Peer 3D Streaming IS - 2 SN - 1089-7801 SP54 EP61 EPD - 54-61 A1 - Shun-Yun Hu, A1 - Jehn-Ruey Jiang, A1 - Bing-Yu Chen, PY - 2010 KW - 3D streaming KW - peer-to-peer KW - virtual environments VL - 14 JA - IEEE Internet Computing ER - | |||
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1. D. Schmalstieg and M. Gervautz, "Demand-Driven Geometry Transmission for Distributed Virtual Environments," Computer Graphics Forum, vol. 15, no. 3, 1996, pp. 421–432.
2. E. Teler and D. Lischinski, "Streaming of Complex 3D Scenes for Remote Walkthroughs," Computer Graphics Forum, vol. 20, no. 3, 2001, pp. 17–15.
3. J. Chim et al., "CyberWalk: A Web-Based Distributed Virtual Walkthrough Environment," IEEE Trans. Multimedia, vol. 5, no. 4, 2003, pp. 503–515.
4. P. Rosedale and C. Ondrejka, "Enabling Player-Created Online Worlds with Grid Computing and Streaming," Gamasutra Resource Guide, 2003; www.gamasutra.com/resource_guide/20030916 rosedale_01.shtml.
5. K. Mayer-Patel and D. Gotz, "Scalable, Adaptive Streaming for Nonlinear Media," IEEE Multimedia, vol. 14, no. 3, 2007, pp. 68–83.

