This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Peer-to-Peer 3D Streaming
March/April 2010 (vol. 14 no. 2)
pp. 54-61
Shun-Yun Hu, National Central University, Taiwan
Jehn-Ruey Jiang, National Central University , Taiwan
Bing-Yu Chen, National Taiwan University
Virtual worlds have become very popular in recent years, with trends toward larger worlds and more user-generated content. The growth of 3D content in virtual worlds will make real-time content streaming (or 3D streaming) increasingly attractive for developers. To meet the demands of a large user base while lowering costs, peer-to-peer (P2P) content delivery holds the promise for a paradigm shift in how future virtual worlds will be deployed and used. The authors define both the problem and solution spaces for P2P 3D streaming — by outlining its requirements and challenges — and categorize existing proposals.

1. P. Rosedale and C. Ondrejka, "Enabling Player-Created Online Worlds with Grid Computing and Streaming," Gamasutra Resource Guide, 2003; www.gamasutra.com/resource_guide/20030916 rosedale_01.shtml.
2. D. Schmalstieg and M. Gervautz, "Demand-Driven Geometry Transmission for Distributed Virtual Environments," Computer Graphics Forum, vol. 15, no. 3, 1996, pp. 421–432.
3. E. Teler and D. Lischinski, "Streaming of Complex 3D Scenes for Remote Walkthroughs," Computer Graphics Forum, vol. 20, no. 3, 2001, pp. 15–17.
4. K. Mayer-Patel and D. Gotz, "Scalable, Adaptive Streaming for Nonlinear Media," IEEE Multimedia, vol. 14, no. 3, 2007, pp. 68–83.
5. J. Royan et al., "Network-Based Visualization of 3D Landscapes and City Models," IEEE Computer Graphics and Applications, vol. 27, no. 6, 2007, pp. 70–79.
6. J. Botev et al., "The HyperVerse — Concepts for a Federated and Torrent Based '3D Web,'" Int'l J. Advanced Media and Communication, vol. 2, no. 4, 2008, pp. 331–350.
7. S.-Y. Hu et al., "FLoD: A Framework for Peer-to-Peer 3D Streaming," Proc. 27th Conf. Computer Communication (INFOCOM 08), IEEE CS Press, 2008, pp. 1373–1381.
8. H. Hoppe, "View-Dependent Refinement of Progressive Meshes," Proc. 24th Ann. Conf. Computer Graphics and Interactive Techniques (SIGGRAPH 97), ACM Press, 1997, pp. 189–198.
9. N.-S. Lin, T.-H. Huang, and B.-Y. Chen, "3D Model Streaming Based on JPEG 2000," IEEE Trans. Consumer Electronics, vol. 53, no. 1, 2007, pp. 182–190.
10. G.V. Popescu and C.F. Codella, "An Architecture for QoS Data Replication in Network Virtual Environments," Proc. IEEE Virtual Reality Conf. (VR 02), IEEE Press, 2002, pp. 41–48.
11. J. Chim et al., "CyberWalk: A Web-Based Distributed Virtual Walkthrough Environment," IEEE Trans. Multimedia, vol. 5, no. 4, 2003, pp. 503–515.
12. W.-L. Sung, S.-Y Hu, and J.-R. Jiang, "Selection Strategies for Peer-to-Peer 3D Streaming," Proc. 18th Int'l Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV 08), ACM Press, 2008, pp. 15–20.
13. H. Liang, M. Motani, and W.T. Ooi, "Textures in Second Life: Measurement and Analysis," Proc. 14th IEEE Int'l Conf. Parallel and Distributed Systems, Workshop P2P-NVE (ICPADS 08), IEEE Press, 2008, pp. 823–828.
14. S.-Y. Hu, J.-F. Chen, and T.-H. Chen, "VON: A Scalable Peer-to-Peer Network for Virtual Environments," IEEE Network, vol. 20, no. 4, 2006, pp. 22–31.
15. M.-C. Chan, S.-Y. Hu, and J.-R. Jiang, "Secure Peer-to-Peer 3D Streaming," Multimedia Tools and Applications, vol. 45, nos. 1–3, Oct. 2009, pp. 369–384.
1. D. Schmalstieg and M. Gervautz, "Demand-Driven Geometry Transmission for Distributed Virtual Environments," Computer Graphics Forum, vol. 15, no. 3, 1996, pp. 421–432.
2. E. Teler and D. Lischinski, "Streaming of Complex 3D Scenes for Remote Walkthroughs," Computer Graphics Forum, vol. 20, no. 3, 2001, pp. 17–15.
3. J. Chim et al., "CyberWalk: A Web-Based Distributed Virtual Walkthrough Environment," IEEE Trans. Multimedia, vol. 5, no. 4, 2003, pp. 503–515.
4. P. Rosedale and C. Ondrejka, "Enabling Player-Created Online Worlds with Grid Computing and Streaming," Gamasutra Resource Guide, 2003; www.gamasutra.com/resource_guide/20030916 rosedale_01.shtml.
5. K. Mayer-Patel and D. Gotz, "Scalable, Adaptive Streaming for Nonlinear Media," IEEE Multimedia, vol. 14, no. 3, 2007, pp. 68–83.

Index Terms:
3D streaming, peer-to-peer, virtual environments
Citation:
Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen, "Peer-to-Peer 3D Streaming," IEEE Internet Computing, vol. 14, no. 2, pp. 54-61, March-April 2010, doi:10.1109/MIC.2009.98
Usage of this product signifies your acceptance of the Terms of Use.