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| Wen-Chih Chang, Te-Hua Wang, Freya H. Lin, Hsuan-Che Yang, "Game-Based Learning with Ubiquitous Technologies," IEEE Internet Computing, vol. 13, no. 4, pp. 26-33, July/August, 2009. | |||
| BibTex | x | ||
| @article{ 10.1109/MIC.2009.81, author = {Wen-Chih Chang and Te-Hua Wang and Freya H. Lin and Hsuan-Che Yang}, title = {Game-Based Learning with Ubiquitous Technologies}, journal ={IEEE Internet Computing}, volume = {13}, number = {4}, issn = {1089-7801}, year = {2009}, pages = {26-33}, doi = {http://doi.ieeecomputersociety.org/10.1109/MIC.2009.81}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Internet Computing TI - Game-Based Learning with Ubiquitous Technologies IS - 4 SN - 1089-7801 SP26 EP33 EPD - 26-33 A1 - Wen-Chih Chang, A1 - Te-Hua Wang, A1 - Freya H. Lin, A1 - Hsuan-Che Yang, PY - 2009 KW - games KW - location-dependent and sensitive KW - distance learning KW - computer-assisted instruction KW - Internet KW - Emerging E-Learning Technologies VL - 13 JA - IEEE Internet Computing ER - | |||
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