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Issue No.03 - May-June (1997 vol.1)
pp: 38-42
ABSTRACT
<p><it>The Internet was an important witness to a change in human-computer relations this spring, when IBM's Deep Blue computer defeated World Champion Garry Kasparov in a six-game chess match, 3.5 to 2.5.</it></p><p><it>The computer's victory, however, is not the only important story. Tim McGrew, an assistant professor of philosophy at Western Michigan University and "administrator" for the Internet Chess Club (<url>www.chessclub.com</url>), initiated the analysis that revealed a startling resource for Kasparov in the pivotal second game—one that could have prevented his defeat. Here McGrew discusses the incident and the implications for collaboration on the Web. For another view on the Internet and Kasparov-Deep Blue match, see the sidebar, "<ref rid="sbw30382" type="sb">IBM Chess Web Site Provides Ringside Seat for the World</ref>."</it>—The Editors</p>
CITATION
Tim McGrew, "Collaborative Intelligence: The Internet Chess Club on Game 2 of Kasparov vs. Deep Blue", IEEE Internet Computing, vol.1, no. 3, pp. 38-42, May-June 1997, doi:10.1109/4236.589193
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