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An Artificial Player for a Language Game
Sept.-Oct. 2012 (vol. 27 no. 5)
pp. 36-43
Giovanni Semeraro, University of Bari Aldo Moro
Marco de Gemmis, University of Bari Aldo Moro
Pasquale Lops, University of Bari Aldo Moro
Pierpaolo Basile, University of Bari Aldo Moro
A knowledge infusion process gives a system the linguistic and cultural knowledge—normally the prerogative of human beings—required to play a complex language game.
Index Terms:
Games,Game theory,Encyclopedias,Internet,Motion pictures,Electronic publishing,Knowledge management,Cultural differences,knowledge management,text analysis,natural language processing,AI,computing methodologies,semantic networks,knowledge representation,formalisms and methods,computing methodologies,knowledge modeling
Citation:
Giovanni Semeraro, Marco de Gemmis, Pasquale Lops, Pierpaolo Basile, "An Artificial Player for a Language Game," IEEE Intelligent Systems, vol. 27, no. 5, pp. 36-43, Sept.-Oct. 2012, doi:10.1109/MIS.2011.37
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