The Community for Technology Leaders
RSS Icon
Subscribe
Issue No.05 - Sept.-Oct. (2012 vol.27)
pp: 36-43
Giovanni Semeraro , University of Bari Aldo Moro
Marco de Gemmis , University of Bari Aldo Moro
Pasquale Lops , University of Bari Aldo Moro
Pierpaolo Basile , University of Bari Aldo Moro
ABSTRACT
A knowledge infusion process gives a system the linguistic and cultural knowledge—normally the prerogative of human beings—required to play a complex language game.
INDEX TERMS
Games, Game theory, Encyclopedias, Internet, Motion pictures, Electronic publishing, Knowledge management, Cultural differences, knowledge management, text analysis, natural language processing, AI, computing methodologies, semantic networks, knowledge representation, formalisms and methods, computing methodologies, knowledge modeling
CITATION
Giovanni Semeraro, Marco de Gemmis, Pasquale Lops, Pierpaolo Basile, "An Artificial Player for a Language Game", IEEE Intelligent Systems, vol.27, no. 5, pp. 36-43, Sept.-Oct. 2012, doi:10.1109/MIS.2011.37
REFERENCES
1. L. Carr and S. Harnad, "Offloading Cognition onto the Web," IEEE Intelligent Systems, vol. 26, no. 1, 2011, pp. 33–39.
2. M. Spitzer, The Mind within the Net: Models of Learning, Thinking, and Acting, MIT Press, 2000.
3. G. Semeraro et al., "On the Tip of My Thought: Playing the Guillotine Game," Proc. 21st Int'l Joint Conf Artificial Intelligence, Morgan Kaufmann, 2009, pp. 1543–1548.
4. J. R. Anderson, "A Spreading Activation Theory of Memory," J. Verbal Learning and Verbal Behavior, vol. 22, no. 3, 1983, pp. 261–295.
5. A.M. Collins and E.F. Loftus, "A Spreading Activation Theory of Semantic Processing," Psychological Review, vol. 82, no. 6, 1975, pp. 407–428.
6. X. Wu et al., "News Filtering and Summarization on the Web," IEEE Intelligent Systems, vol. 25, no. 5, 2010, pp. 68–76.
19 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool