This Article 
 Bibliographic References 
 Add to: 
In the News (HTML)
July/August 2008 (vol. 23 no. 4)
pp. 4-7
The first story, "Toward More Human Video Game Characters," looks at AI techniques for improving nonplayer characters. The second story, "The Year the Power Grid Got Smarter," reports on current uses of AI technology to help manage electric power grids.

[1] G.G. Brown and A.L. Vassiliou, "Optimizing Disaster Relief: Real-Time Operational and Tactical Decision Support," Naval Research Logistics, vol. 40, no. 1, 1993, pp. 1–23.
[2] F. Tovia, "An Emergency Logistics Response System for Natural Disasters," Int'l J. Logistics Research and Applications, vol. 10, no. 3, 2007, pp. 173–186.
[3] L. Özdamar, E. Ekinci, and B. Küçükyazici, "Emergency Logistics Planning in Natural Disasters," Annals Operations Research, vol. 129, nos. 1–4, 2007, pp. 217–245.
[4] S.R. Hedberg, "DART: Revolutionizing Logistics Planning," IEEE Intelligent Systems, vol. 17, no. 3, 2002, pp. 81–83.
[5] F.-Y. Wang and S. Tang, "Artificial Societies for Integrated and Sustainable Development of Metropolitan Systems," IEEE Intelligent Systems, vol. 19, no. 4, 2004, pp. 82–87.
[6] F.-Y. Wang, "Toward a Paradigm Shift in Social Computing: The ACP Approach," IEEE Intelligent Systems, vol. 22, no. 5, 2007, pp. 65–67.

Index Terms:
video games, artificial intelligence, nonplayer characters, NPC, avatar, Soar, neural networks, electric power grid, SmartGridCity, intelligent agents, machine learning, multiagent systems
Mark Ingebretsen, "In the News," IEEE Intelligent Systems, vol. 23, no. 4, pp. 4-7, July-Aug. 2008, doi:10.1109/MIS.2008.67
Usage of this product signifies your acceptance of the Terms of Use.