DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MIS.2008.67
The first story, "Toward More Human Video Game Characters," looks at AI techniques for improving nonplayer characters. The second story, "The Year the Power Grid Got Smarter," reports on current uses of AI technology to help manage electric power grids. [1] G.G. Brown and A.L. Vassiliou, "Optimizing Disaster Relief: Real-Time Operational and Tactical Decision Support," Naval Research Logistics, vol. 40, no. 1, 1993, pp. 1–23.
Index Terms:
video games, artificial intelligence, nonplayer characters, NPC, avatar, Soar, neural networks, electric power grid, SmartGridCity, intelligent agents, machine learning, multiagent systems
Citation:
Mark Ingebretsen, "In the News," IEEE Intelligent Systems, vol. 23, no. 4, pp. 4-7, July-Aug. 2008, doi:10.1109/MIS.2008.67 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||